godot/modules/openxr/action_map/openxr_action_set.cpp

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/*  openxr_action_set.cpp                                                 */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "openxr_action_set.h"

void OpenXRActionSet::_bind_methods() {}

Ref<OpenXRActionSet> OpenXRActionSet::new_action_set(const char *p_name, const char *p_localized_name, const int p_priority) {}

void OpenXRActionSet::set_localized_name(const String p_localized_name) {}

String OpenXRActionSet::get_localized_name() const {}

void OpenXRActionSet::set_priority(const int p_priority) {}

int OpenXRActionSet::get_priority() const {}

int OpenXRActionSet::get_action_count() const {}

void OpenXRActionSet::clear_actions() {}

void OpenXRActionSet::set_actions(Array p_actions) {}

Array OpenXRActionSet::get_actions() const {}

Ref<OpenXRAction> OpenXRActionSet::get_action(const String p_name) const {}

void OpenXRActionSet::add_action(Ref<OpenXRAction> p_action) {}

void OpenXRActionSet::remove_action(Ref<OpenXRAction> p_action) {}

Ref<OpenXRAction> OpenXRActionSet::add_new_action(const char *p_name, const char *p_localized_name, const OpenXRAction::ActionType p_action_type, const char *p_toplevel_paths) {}

OpenXRActionSet::~OpenXRActionSet() {}