/**************************************************************************/ /* openxr_composition_layer_cylinder.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "openxr_composition_layer_cylinder.h" #include "../extensions/openxr_composition_layer_extension.h" #include "../openxr_api.h" #include "../openxr_interface.h" #include "scene/3d/mesh_instance_3d.h" #include "scene/main/viewport.h" #include "scene/resources/mesh.h" OpenXRCompositionLayerCylinder::OpenXRCompositionLayerCylinder() { … } OpenXRCompositionLayerCylinder::~OpenXRCompositionLayerCylinder() { … } void OpenXRCompositionLayerCylinder::_bind_methods() { … } Ref<Mesh> OpenXRCompositionLayerCylinder::_create_fallback_mesh() { … } void OpenXRCompositionLayerCylinder::_notification(int p_what) { … } void OpenXRCompositionLayerCylinder::update_transform() { … } void OpenXRCompositionLayerCylinder::set_radius(float p_radius) { … } float OpenXRCompositionLayerCylinder::get_radius() const { … } void OpenXRCompositionLayerCylinder::set_aspect_ratio(float p_aspect_ratio) { … } float OpenXRCompositionLayerCylinder::get_aspect_ratio() const { … } void OpenXRCompositionLayerCylinder::set_central_angle(float p_central_angle) { … } float OpenXRCompositionLayerCylinder::get_central_angle() const { … } void OpenXRCompositionLayerCylinder::set_fallback_segments(uint32_t p_fallback_segments) { … } uint32_t OpenXRCompositionLayerCylinder::get_fallback_segments() const { … } Vector2 OpenXRCompositionLayerCylinder::intersects_ray(const Vector3 &p_origin, const Vector3 &p_direction) const { … }