/**************************************************************************/ /* openxr_interaction_profile_editor.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "openxr_interaction_profile_editor.h" #include "editor/editor_string_names.h" #include "scene/gui/box_container.h" #include "scene/gui/button.h" #include "scene/gui/label.h" #include "scene/gui/line_edit.h" #include "scene/gui/panel_container.h" #include "scene/gui/separator.h" #include "scene/gui/text_edit.h" /////////////////////////////////////////////////////////////////////////// // Interaction profile editor base void OpenXRInteractionProfileEditorBase::_bind_methods() { … } void OpenXRInteractionProfileEditorBase::_notification(int p_what) { … } void OpenXRInteractionProfileEditorBase::_do_update_interaction_profile() { … } void OpenXRInteractionProfileEditorBase::_add_binding(const String p_action, const String p_path) { … } void OpenXRInteractionProfileEditorBase::_remove_binding(const String p_action, const String p_path) { … } void OpenXRInteractionProfileEditorBase::remove_all_bindings_for_action(Ref<OpenXRAction> p_action) { … } OpenXRInteractionProfileEditorBase::OpenXRInteractionProfileEditorBase(Ref<OpenXRActionMap> p_action_map, Ref<OpenXRInteractionProfile> p_interaction_profile) { … } /////////////////////////////////////////////////////////////////////////// // Default interaction profile editor void OpenXRInteractionProfileEditor::select_action_for(const String p_io_path) { … } void OpenXRInteractionProfileEditor::action_selected(const String p_action) { … } void OpenXRInteractionProfileEditor::_on_remove_pressed(const String p_action, const String p_for_io_path) { … } void OpenXRInteractionProfileEditor::_add_io_path(VBoxContainer *p_container, const OpenXRInteractionProfileMetadata::IOPath *p_io_path) { … } void OpenXRInteractionProfileEditor::_update_interaction_profile() { … } void OpenXRInteractionProfileEditor::_theme_changed() { … } OpenXRInteractionProfileEditor::OpenXRInteractionProfileEditor(Ref<OpenXRActionMap> p_action_map, Ref<OpenXRInteractionProfile> p_interaction_profile) : … { … }