godot/thirdparty/rvo2/rvo2_2d/Vector2.h

/*
 * Vector2.h
 * RVO2 Library
 *
 * Copyright 2008 University of North Carolina at Chapel Hill
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 * Please send all bug reports to <[email protected]>.
 *
 * The authors may be contacted via:
 *
 * Jur van den Berg, Stephen J. Guy, Jamie Snape, Ming C. Lin, Dinesh Manocha
 * Dept. of Computer Science
 * 201 S. Columbia St.
 * Frederick P. Brooks, Jr. Computer Science Bldg.
 * Chapel Hill, N.C. 27599-3175
 * United States of America
 *
 * <http://gamma.cs.unc.edu/RVO2/>
 */

#ifndef RVO_VECTOR2_H_
#define RVO_VECTOR2_H_

/**
 * \file       Vector2.h
 * \brief      Contains the Vector2 class.
 */

#include <cmath>
#include <ostream>

namespace RVO2D {
	/**
	 * \brief      Defines a two-dimensional vector.
	 */
	class Vector2 {};

	/**
	 * \relates    Vector2
	 * \brief      Computes the scalar multiplication of the specified
	 *             two-dimensional vector with the specified scalar value.
	 * \param      s               The scalar value with which the scalar
	 *                             multiplication should be computed.
	 * \param      vector          The two-dimensional vector with which the scalar
	 *                             multiplication should be computed.
	 * \return     The scalar multiplication of the two-dimensional vector with the
	 *             scalar value.
	 */
	inline Vector2 operator*(float s, const Vector2 &vector)
	{}

	/**
	 * \relates    Vector2
	 * \brief      Inserts the specified two-dimensional vector into the specified
	 *             output stream.
	 * \param      os              The output stream into which the two-dimensional
	 *                             vector should be inserted.
	 * \param      vector          The two-dimensional vector which to insert into
	 *                             the output stream.
	 * \return     A reference to the output stream.
	 */
	inline std::ostream &operator<<(std::ostream &os, const Vector2 &vector)
	{}

	/**
	 * \relates    Vector2
	 * \brief      Computes the length of a specified two-dimensional vector.
	 * \param      vector          The two-dimensional vector whose length is to be
	 *                             computed.
	 * \return     The length of the two-dimensional vector.
	 */
	inline float abs(const Vector2 &vector)
	{}

	/**
	 * \relates    Vector2
	 * \brief      Computes the squared length of a specified two-dimensional
	 *             vector.
	 * \param      vector          The two-dimensional vector whose squared length
	 *                             is to be computed.
	 * \return     The squared length of the two-dimensional vector.
	 */
	inline float absSq(const Vector2 &vector)
	{}

	/**
	 * \relates    Vector2
	 * \brief      Computes the determinant of a two-dimensional square matrix with
	 *             rows consisting of the specified two-dimensional vectors.
	 * \param      vector1         The top row of the two-dimensional square
	 *                             matrix.
	 * \param      vector2         The bottom row of the two-dimensional square
	 *                             matrix.
	 * \return     The determinant of the two-dimensional square matrix.
	 */
	inline float det(const Vector2 &vector1, const Vector2 &vector2)
	{}

	/**
	 * \relates    Vector2
	 * \brief      Computes the normalization of the specified two-dimensional
	 *             vector.
	 * \param      vector          The two-dimensional vector whose normalization
	 *                             is to be computed.
	 * \return     The normalization of the two-dimensional vector.
	 */
	inline Vector2 normalize(const Vector2 &vector)
	{}
}

#endif /* RVO_VECTOR2_H_ */