godot/thirdparty/rvo2/rvo2_3d/Agent3d.h

/*
 * Agent.h
 * RVO2-3D Library
 *
 * Copyright 2008 University of North Carolina at Chapel Hill
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 * Please send all bug reports to <[email protected]>.
 *
 * The authors may be contacted via:
 *
 * Jur van den Berg, Stephen J. Guy, Jamie Snape, Ming C. Lin, Dinesh Manocha
 * Dept. of Computer Science
 * 201 S. Columbia St.
 * Frederick P. Brooks, Jr. Computer Science Bldg.
 * Chapel Hill, N.C. 27599-3175
 * United States of America
 *
 * <http://gamma.cs.unc.edu/RVO2/>
 */

/**
 * \file    Agent.h
 * \brief   Contains the Agent class.
 */
#ifndef RVO3D_AGENT_H_
#define RVO3D_AGENT_H_

#include <cstddef>
#include <cstdint>
#include <utility>
#include <vector>

#include "RVOSimulator3d.h"
#include "Vector3.h"

namespace RVO3D {
	/**
	 * \brief   Defines an agent in the simulation.
	 */
	class Agent3D {};
}

#endif /* RVO3D_AGENT_H_ */