godot/thirdparty/rvo2/rvo2_3d/KdTree3d.cpp

/*
 * KdTree.cpp
 * RVO2-3D Library
 *
 * Copyright 2008 University of North Carolina at Chapel Hill
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     https://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 * Please send all bug reports to <[email protected]>.
 *
 * The authors may be contacted via:
 *
 * Jur van den Berg, Stephen J. Guy, Jamie Snape, Ming C. Lin, Dinesh Manocha
 * Dept. of Computer Science
 * 201 S. Columbia St.
 * Frederick P. Brooks, Jr. Computer Science Bldg.
 * Chapel Hill, N.C. 27599-3175
 * United States of America
 *
 * <https://gamma.cs.unc.edu/RVO2/>
 */

#include "KdTree3d.h"

#include <algorithm>

#include "Agent3d.h"
#include "Definitions.h"
#include "RVOSimulator3d.h"

namespace RVO3D {
	const size_t RVO3D_MAX_LEAF_SIZE =;

	KdTree3D::KdTree3D(RVOSimulator3D *sim) :{}

	void KdTree3D::buildAgentTree(std::vector<Agent3D *> agents)
	{}

	void KdTree3D::buildAgentTreeRecursive(size_t begin, size_t end, size_t node)
	{}

	void KdTree3D::computeAgentNeighbors(Agent3D *agent, float rangeSq) const
	{}

	void KdTree3D::queryAgentTreeRecursive(Agent3D *agent, float &rangeSq, size_t node) const
	{}
}