/* * Agent2d.cpp * RVO2 Library * * Copyright 2008 University of North Carolina at Chapel Hill * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * Please send all bug reports to <[email protected]>. * * The authors may be contacted via: * * Jur van den Berg, Stephen J. Guy, Jamie Snape, Ming C. Lin, Dinesh Manocha * Dept. of Computer Science * 201 S. Columbia St. * Frederick P. Brooks, Jr. Computer Science Bldg. * Chapel Hill, N.C. 27599-3175 * United States of America * * <http://gamma.cs.unc.edu/RVO2/> */ #include "Agent2d.h" #include "KdTree2d.h" #include "Obstacle2d.h" namespace RVO2D { Agent2D::Agent2D() : … { … } void Agent2D::computeNeighbors(RVOSimulator2D *sim_) { … } /* Search for the best new velocity. */ void Agent2D::computeNewVelocity(RVOSimulator2D *sim_) { … } void Agent2D::insertAgentNeighbor(const Agent2D *agent, float &rangeSq) { … } void Agent2D::insertObstacleNeighbor(const Obstacle2D *obstacle, float rangeSq) { … } void Agent2D::update(RVOSimulator2D *sim_) { … } bool linearProgram1(const std::vector<Line> &lines, size_t lineNo, float radius, const Vector2 &optVelocity, bool directionOpt, Vector2 &result) { … } size_t linearProgram2(const std::vector<Line> &lines, float radius, const Vector2 &optVelocity, bool directionOpt, Vector2 &result) { … } void linearProgram3(const std::vector<Line> &lines, size_t numObstLines, size_t beginLine, float radius, Vector2 &result) { … } }