godot/thirdparty/rvo2/rvo2_2d/Agent2d.cpp

/*
 * Agent2d.cpp
 * RVO2 Library
 *
 * Copyright 2008 University of North Carolina at Chapel Hill
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 * Please send all bug reports to <[email protected]>.
 *
 * The authors may be contacted via:
 *
 * Jur van den Berg, Stephen J. Guy, Jamie Snape, Ming C. Lin, Dinesh Manocha
 * Dept. of Computer Science
 * 201 S. Columbia St.
 * Frederick P. Brooks, Jr. Computer Science Bldg.
 * Chapel Hill, N.C. 27599-3175
 * United States of America
 *
 * <http://gamma.cs.unc.edu/RVO2/>
 */

#include "Agent2d.h"

#include "KdTree2d.h"
#include "Obstacle2d.h"

namespace RVO2D {
	Agent2D::Agent2D() :{}

	void Agent2D::computeNeighbors(RVOSimulator2D *sim_)
	{}

	/* Search for the best new velocity. */
	void Agent2D::computeNewVelocity(RVOSimulator2D *sim_)
	{}

	void Agent2D::insertAgentNeighbor(const Agent2D *agent, float &rangeSq)
	{}

	void Agent2D::insertObstacleNeighbor(const Obstacle2D *obstacle, float rangeSq)
	{}

	void Agent2D::update(RVOSimulator2D *sim_)
	{}

	bool linearProgram1(const std::vector<Line> &lines, size_t lineNo, float radius, const Vector2 &optVelocity, bool directionOpt, Vector2 &result)
	{}

	size_t linearProgram2(const std::vector<Line> &lines, float radius, const Vector2 &optVelocity, bool directionOpt, Vector2 &result)
	{}

	void linearProgram3(const std::vector<Line> &lines, size_t numObstLines, size_t beginLine, float radius, Vector2 &result)
	{}
}