/**************************************************************************/ /* editor_network_profiler.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "editor_network_profiler.h" #include "core/os/os.h" #include "editor/editor_settings.h" #include "editor/editor_string_names.h" #include "editor/themes/editor_scale.h" void EditorNetworkProfiler::_bind_methods() { … } void EditorNetworkProfiler::_notification(int p_what) { … } void EditorNetworkProfiler::_update_theme_item_cache() { … } void EditorNetworkProfiler::_refresh() { … } void EditorNetworkProfiler::refresh_rpc_data() { … } void EditorNetworkProfiler::refresh_replication_data() { … } Array EditorNetworkProfiler::pop_missing_node_data() { … } void EditorNetworkProfiler::add_node_data(const NodeInfo &p_info) { … } void EditorNetworkProfiler::_activate_pressed() { … } void EditorNetworkProfiler::_clear_pressed() { … } void EditorNetworkProfiler::_replication_button_clicked(TreeItem *p_item, int p_column, int p_idx, MouseButton p_button) { … } void EditorNetworkProfiler::add_rpc_frame_data(const RPCNodeInfo &p_frame) { … } void EditorNetworkProfiler::add_sync_frame_data(const SyncInfo &p_frame) { … } void EditorNetworkProfiler::set_bandwidth(int p_incoming, int p_outgoing) { … } bool EditorNetworkProfiler::is_profiling() { … } EditorNetworkProfiler::EditorNetworkProfiler() { … }