/**************************************************************************/ /* multiplayer_editor_plugin.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "multiplayer_editor_plugin.h" #include "../multiplayer_synchronizer.h" #include "editor_network_profiler.h" #include "replication_editor.h" #include "editor/editor_command_palette.h" #include "editor/editor_interface.h" #include "editor/editor_node.h" #include "editor/gui/editor_bottom_panel.h" void MultiplayerEditorDebugger::_bind_methods() { … } bool MultiplayerEditorDebugger::has_capture(const String &p_capture) const { … } void MultiplayerEditorDebugger::_open_request(const String &p_path) { … } bool MultiplayerEditorDebugger::capture(const String &p_message, const Array &p_data, int p_session) { … } void MultiplayerEditorDebugger::_profiler_activate(bool p_enable, int p_session_id) { … } void MultiplayerEditorDebugger::setup_session(int p_session_id) { … } /// MultiplayerEditorPlugin MultiplayerEditorPlugin::MultiplayerEditorPlugin() { … } void MultiplayerEditorPlugin::_open_request(const String &p_path) { … } void MultiplayerEditorPlugin::_notification(int p_what) { … } void MultiplayerEditorPlugin::_node_removed(Node *p_node) { … } void MultiplayerEditorPlugin::_pinned() { … } void MultiplayerEditorPlugin::edit(Object *p_object) { … } bool MultiplayerEditorPlugin::handles(Object *p_object) const { … } void MultiplayerEditorPlugin::make_visible(bool p_visible) { … }