#include "scene_replication_interface.h"
#include "scene_multiplayer.h"
#include "core/debugger/engine_debugger.h"
#include "core/io/marshalls.h"
#include "scene/main/node.h"
#define MAKE_ROOM(m_amount) …
#ifdef DEBUG_ENABLED
_FORCE_INLINE_ void SceneReplicationInterface::_profile_node_data(const String &p_what, ObjectID p_id, int p_size) { … }
#endif
SceneReplicationInterface::TrackedNode &SceneReplicationInterface::_track(const ObjectID &p_id) { … }
void SceneReplicationInterface::_untrack(const ObjectID &p_id) { … }
void SceneReplicationInterface::_free_remotes(const PeerInfo &p_info) { … }
bool SceneReplicationInterface::_has_authority(const Node *p_node) { … }
void SceneReplicationInterface::on_peer_change(int p_id, bool p_connected) { … }
void SceneReplicationInterface::on_reset() { … }
void SceneReplicationInterface::on_network_process() { … }
Error SceneReplicationInterface::on_spawn(Object *p_obj, Variant p_config) { … }
void SceneReplicationInterface::_node_ready(const ObjectID &p_oid) { … }
Error SceneReplicationInterface::on_despawn(Object *p_obj, Variant p_config) { … }
Error SceneReplicationInterface::on_replication_start(Object *p_obj, Variant p_config) { … }
Error SceneReplicationInterface::on_replication_stop(Object *p_obj, Variant p_config) { … }
void SceneReplicationInterface::_visibility_changed(int p_peer, ObjectID p_sid) { … }
bool SceneReplicationInterface::is_rpc_visible(const ObjectID &p_oid, int p_peer) const { … }
Error SceneReplicationInterface::_update_sync_visibility(int p_peer, MultiplayerSynchronizer *p_sync) { … }
Error SceneReplicationInterface::_update_spawn_visibility(int p_peer, const ObjectID &p_oid) { … }
Error SceneReplicationInterface::_send_raw(const uint8_t *p_buffer, int p_size, int p_peer, bool p_reliable) { … }
Error SceneReplicationInterface::_make_spawn_packet(Node *p_node, MultiplayerSpawner *p_spawner, int &r_len) { … }
Error SceneReplicationInterface::_make_despawn_packet(Node *p_node, int &r_len) { … }
Error SceneReplicationInterface::on_spawn_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len) { … }
Error SceneReplicationInterface::on_despawn_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len) { … }
bool SceneReplicationInterface::_verify_synchronizer(int p_peer, MultiplayerSynchronizer *p_sync, uint32_t &r_net_id) { … }
MultiplayerSynchronizer *SceneReplicationInterface::_find_synchronizer(int p_peer, uint32_t p_net_id) { … }
void SceneReplicationInterface::_send_delta(int p_peer, const HashSet<ObjectID> &p_synchronizers, uint64_t p_usec, const HashMap<ObjectID, uint64_t> &p_last_watch_usecs) { … }
Error SceneReplicationInterface::on_delta_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len) { … }
void SceneReplicationInterface::_send_sync(int p_peer, const HashSet<ObjectID> &p_synchronizers, uint16_t p_sync_net_time, uint64_t p_usec) { … }
Error SceneReplicationInterface::on_sync_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len) { … }
void SceneReplicationInterface::set_max_sync_packet_size(int p_size) { … }
int SceneReplicationInterface::get_max_sync_packet_size() const { … }
void SceneReplicationInterface::set_max_delta_packet_size(int p_size) { … }
int SceneReplicationInterface::get_max_delta_packet_size() const { … }