godot/modules/gltf/structures/gltf_accessor.cpp

/**************************************************************************/
/*  gltf_accessor.cpp                                                     */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#include "gltf_accessor.h"

void GLTFAccessor::_bind_methods() {}

GLTFBufferViewIndex GLTFAccessor::get_buffer_view() {}

void GLTFAccessor::set_buffer_view(GLTFBufferViewIndex p_buffer_view) {}

int GLTFAccessor::get_byte_offset() {}

void GLTFAccessor::set_byte_offset(int p_byte_offset) {}

int GLTFAccessor::get_component_type() {}

void GLTFAccessor::set_component_type(int p_component_type) {}

bool GLTFAccessor::get_normalized() {}

void GLTFAccessor::set_normalized(bool p_normalized) {}

int GLTFAccessor::get_count() {}

void GLTFAccessor::set_count(int p_count) {}

GLTFAccessor::GLTFAccessorType GLTFAccessor::get_accessor_type() {}

void GLTFAccessor::set_accessor_type(GLTFAccessorType p_accessor_type) {}

int GLTFAccessor::get_type() {}

void GLTFAccessor::set_type(int p_accessor_type) {}

Vector<double> GLTFAccessor::get_min() {}

void GLTFAccessor::set_min(Vector<double> p_min) {}

Vector<double> GLTFAccessor::get_max() {}

void GLTFAccessor::set_max(Vector<double> p_max) {}

int GLTFAccessor::get_sparse_count() {}

void GLTFAccessor::set_sparse_count(int p_sparse_count) {}

int GLTFAccessor::get_sparse_indices_buffer_view() {}

void GLTFAccessor::set_sparse_indices_buffer_view(int p_sparse_indices_buffer_view) {}

int GLTFAccessor::get_sparse_indices_byte_offset() {}

void GLTFAccessor::set_sparse_indices_byte_offset(int p_sparse_indices_byte_offset) {}

int GLTFAccessor::get_sparse_indices_component_type() {}

void GLTFAccessor::set_sparse_indices_component_type(int p_sparse_indices_component_type) {}

int GLTFAccessor::get_sparse_values_buffer_view() {}

void GLTFAccessor::set_sparse_values_buffer_view(int p_sparse_values_buffer_view) {}

int GLTFAccessor::get_sparse_values_byte_offset() {}

void GLTFAccessor::set_sparse_values_byte_offset(int p_sparse_values_byte_offset) {}