/**************************************************************************/ /* gltf_mesh.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "gltf_mesh.h" #include "scene/resources/3d/importer_mesh.h" void GLTFMesh::_bind_methods() { … } String GLTFMesh::get_original_name() { … } void GLTFMesh::set_original_name(String p_name) { … } Ref<ImporterMesh> GLTFMesh::get_mesh() { … } void GLTFMesh::set_mesh(Ref<ImporterMesh> p_mesh) { … } TypedArray<Material> GLTFMesh::get_instance_materials() { … } void GLTFMesh::set_instance_materials(TypedArray<Material> p_instance_materials) { … } Vector<float> GLTFMesh::get_blend_weights() { … } void GLTFMesh::set_blend_weights(Vector<float> p_blend_weights) { … } Variant GLTFMesh::get_additional_data(const StringName &p_extension_name) { … } void GLTFMesh::set_additional_data(const StringName &p_extension_name, Variant p_additional_data) { … }