godot/modules/gltf/structures/gltf_mesh.cpp

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/*  gltf_mesh.cpp                                                         */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "gltf_mesh.h"

#include "scene/resources/3d/importer_mesh.h"

void GLTFMesh::_bind_methods() {}

String GLTFMesh::get_original_name() {}

void GLTFMesh::set_original_name(String p_name) {}

Ref<ImporterMesh> GLTFMesh::get_mesh() {}

void GLTFMesh::set_mesh(Ref<ImporterMesh> p_mesh) {}

TypedArray<Material> GLTFMesh::get_instance_materials() {}

void GLTFMesh::set_instance_materials(TypedArray<Material> p_instance_materials) {}

Vector<float> GLTFMesh::get_blend_weights() {}

void GLTFMesh::set_blend_weights(Vector<float> p_blend_weights) {}

Variant GLTFMesh::get_additional_data(const StringName &p_extension_name) {}

void GLTFMesh::set_additional_data(const StringName &p_extension_name, Variant p_additional_data) {}