godot/modules/gltf/structures/gltf_skin.cpp

/**************************************************************************/
/*  gltf_skin.cpp                                                         */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#include "gltf_skin.h"

#include "../gltf_template_convert.h"

#include "core/variant/typed_array.h"
#include "scene/resources/3d/skin.h"

void GLTFSkin::_bind_methods() {}

GLTFNodeIndex GLTFSkin::get_skin_root() {}

void GLTFSkin::set_skin_root(GLTFNodeIndex p_skin_root) {}

Vector<GLTFNodeIndex> GLTFSkin::get_joints_original() {}

void GLTFSkin::set_joints_original(Vector<GLTFNodeIndex> p_joints_original) {}

TypedArray<Transform3D> GLTFSkin::get_inverse_binds() {}

void GLTFSkin::set_inverse_binds(TypedArray<Transform3D> p_inverse_binds) {}

Vector<GLTFNodeIndex> GLTFSkin::get_joints() {}

void GLTFSkin::set_joints(Vector<GLTFNodeIndex> p_joints) {}

Vector<GLTFNodeIndex> GLTFSkin::get_non_joints() {}

void GLTFSkin::set_non_joints(Vector<GLTFNodeIndex> p_non_joints) {}

Vector<GLTFNodeIndex> GLTFSkin::get_roots() {}

void GLTFSkin::set_roots(Vector<GLTFNodeIndex> p_roots) {}

int GLTFSkin::get_skeleton() {}

void GLTFSkin::set_skeleton(int p_skeleton) {}

Dictionary GLTFSkin::get_joint_i_to_bone_i() {}

void GLTFSkin::set_joint_i_to_bone_i(Dictionary p_joint_i_to_bone_i) {}

Dictionary GLTFSkin::get_joint_i_to_name() {}

void GLTFSkin::set_joint_i_to_name(Dictionary p_joint_i_to_name) {}

Ref<Skin> GLTFSkin::get_godot_skin() {}

void GLTFSkin::set_godot_skin(Ref<Skin> p_godot_skin) {}

Error GLTFSkin::from_dictionary(const Dictionary &dict) {}

Dictionary GLTFSkin::to_dictionary() {}