godot/modules/gltf/structures/gltf_buffer_view.cpp

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/*  gltf_buffer_view.cpp                                                  */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "gltf_buffer_view.h"
#include "gltf_buffer_view.compat.inc"

#include "../gltf_state.h"

void GLTFBufferView::_bind_methods() {}

GLTFBufferIndex GLTFBufferView::get_buffer() const {}

void GLTFBufferView::set_buffer(GLTFBufferIndex p_buffer) {}

int GLTFBufferView::get_byte_offset() const {}

void GLTFBufferView::set_byte_offset(int p_byte_offset) {}

int GLTFBufferView::get_byte_length() const {}

void GLTFBufferView::set_byte_length(int p_byte_length) {}

int GLTFBufferView::get_byte_stride() const {}

void GLTFBufferView::set_byte_stride(int p_byte_stride) {}

bool GLTFBufferView::get_indices() const {}

void GLTFBufferView::set_indices(bool p_indices) {}

bool GLTFBufferView::get_vertex_attributes() const {}

void GLTFBufferView::set_vertex_attributes(bool p_attributes) {}

Vector<uint8_t> GLTFBufferView::load_buffer_view_data(const Ref<GLTFState> p_state) const {}