godot/modules/gltf/extensions/gltf_light.cpp

/**************************************************************************/
/*  gltf_light.cpp                                                        */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "gltf_light.h"

#include "scene/3d/light_3d.h"

void GLTFLight::_bind_methods() {}

Color GLTFLight::get_color() {}

void GLTFLight::set_color(Color p_color) {}

float GLTFLight::get_intensity() {}

void GLTFLight::set_intensity(float p_intensity) {}

String GLTFLight::get_light_type() {}

void GLTFLight::set_light_type(String p_light_type) {}

float GLTFLight::get_range() {}

void GLTFLight::set_range(float p_range) {}

float GLTFLight::get_inner_cone_angle() {}

void GLTFLight::set_inner_cone_angle(float p_inner_cone_angle) {}

float GLTFLight::get_outer_cone_angle() {}

void GLTFLight::set_outer_cone_angle(float p_outer_cone_angle) {}

Ref<GLTFLight> GLTFLight::from_node(const Light3D *p_light) {}

Light3D *GLTFLight::to_node() const {}

Ref<GLTFLight> GLTFLight::from_dictionary(const Dictionary p_dictionary) {}

Dictionary GLTFLight::to_dictionary() const {}

Variant GLTFLight::get_additional_data(const StringName &p_extension_name) {}

void GLTFLight::set_additional_data(const StringName &p_extension_name, Variant p_additional_data) {}