godot/modules/gltf/editor/editor_scene_exporter_gltf_settings.cpp

/**************************************************************************/
/*  editor_scene_exporter_gltf_settings.cpp                               */
/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "editor_scene_exporter_gltf_settings.h"

const uint32_t PROP_EDITOR_SCRIPT_VAR =;

bool EditorSceneExporterGLTFSettings::_set(const StringName &p_name, const Variant &p_value) {}

bool EditorSceneExporterGLTFSettings::_get(const StringName &p_name, Variant &r_ret) const {}

void EditorSceneExporterGLTFSettings::_get_property_list(List<PropertyInfo> *p_list) const {}

void EditorSceneExporterGLTFSettings::_on_extension_property_list_changed() {}

bool EditorSceneExporterGLTFSettings::_set_extension_setting(const String &p_name_str, const Variant &p_value) {}

bool EditorSceneExporterGLTFSettings::_get_extension_setting(const String &p_name_str, Variant &r_ret) const {}

String get_friendly_config_prefix(Ref<GLTFDocumentExtension> p_extension) {}

// Run this before popping up the export settings, because the extensions may have changed.
void EditorSceneExporterGLTFSettings::generate_property_list(Ref<GLTFDocument> p_document) {}

String EditorSceneExporterGLTFSettings::get_copyright() const {}

void EditorSceneExporterGLTFSettings::set_copyright(const String &p_copyright) {}

void EditorSceneExporterGLTFSettings::_bind_methods() {}

double EditorSceneExporterGLTFSettings::get_bake_fps() const {}

void EditorSceneExporterGLTFSettings::set_bake_fps(const double p_bake_fps) {}