godot/modules/gltf/editor/editor_scene_importer_gltf.cpp

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/*  editor_scene_importer_gltf.cpp                                        */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "editor_scene_importer_gltf.h"

#ifdef TOOLS_ENABLED

#include "../gltf_defines.h"
#include "../gltf_document.h"

uint32_t EditorSceneFormatImporterGLTF::get_import_flags() const {}

void EditorSceneFormatImporterGLTF::get_extensions(List<String> *r_extensions) const {}

Node *EditorSceneFormatImporterGLTF::import_scene(const String &p_path, uint32_t p_flags,
		const HashMap<StringName, Variant> &p_options,
		List<String> *r_missing_deps, Error *r_err) {}

void EditorSceneFormatImporterGLTF::get_import_options(const String &p_path,
		List<ResourceImporter::ImportOption> *r_options) {}

void EditorSceneFormatImporterGLTF::handle_compatibility_options(HashMap<StringName, Variant> &p_import_params) const {}

Variant EditorSceneFormatImporterGLTF::get_option_visibility(const String &p_path, const String &p_scene_import_type,
		const String &p_option, const HashMap<StringName, Variant> &p_options) {}

#endif // TOOLS_ENABLED