// // Copyright (C) 2002-2005 3Dlabs Inc. Ltd. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // // Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // // Neither the name of 3Dlabs Inc. Ltd. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE // COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // #ifndef _SHHANDLE_INCLUDED_ #define _SHHANDLE_INCLUDED_ // // Machine independent part of the compiler private objects // sent as ShHandle to the driver. // // This should not be included by driver code. // #define SH_EXPORTING #include "../Public/ShaderLang.h" #include "../MachineIndependent/Versions.h" #include "InfoSink.h" class TCompiler; class TLinker; class TUniformMap; // // The base class used to back handles returned to the driver. // class TShHandleBase { … }; // // The base class for the machine dependent linker to derive from // for managing where uniforms live. // class TUniformMap : public TShHandleBase { … }; class TIntermNode; // // The base class for the machine dependent compiler to derive from // for managing object code from the compile. // class TCompiler : public TShHandleBase { … }; // // Link operations are based on a list of compile results... // TCompilerList; THandleList; // // The base class for the machine dependent linker to derive from // to manage the resulting executable. // class TLinker : public TShHandleBase { … }; // // This is the interface between the machine independent code // and the machine dependent code. // // The machine dependent code should derive from the classes // above. Then Construct*() and Delete*() will create and // destroy the machine dependent objects, which contain the // above machine independent information. // TCompiler* ConstructCompiler(EShLanguage, int); TShHandleBase* ConstructLinker(EShExecutable, int); TShHandleBase* ConstructBindings(); void DeleteLinker(TShHandleBase*); void DeleteBindingList(TShHandleBase* bindingList); TUniformMap* ConstructUniformMap(); void DeleteCompiler(TCompiler*); void DeleteUniformMap(TUniformMap*); #endif // _SHHANDLE_INCLUDED_