godot/thirdparty/glslang/glslang/Include/arrays.h

//
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//
// Implement types for tracking GLSL arrays, arrays of arrays, etc.
//

#ifndef _ARRAYS_INCLUDED
#define _ARRAYS_INCLUDED

#include <algorithm>

namespace glslang {

// This is used to mean there is no size yet (unsized), it is waiting to get a size from somewhere else.
const int UnsizedArraySize =;

class TIntermTyped;
extern bool SameSpecializationConstants(TIntermTyped*, TIntermTyped*);

// Specialization constants need both a nominal size and a node that defines
// the specialization constant being used.  Array types are the same when their
// size and specialization constant nodes are the same.
struct TArraySize {};

//
// TSmallArrayVector is used as the container for the set of sizes in TArraySizes.
// It has generic-container semantics, while TArraySizes has array-of-array semantics.
// That is, TSmallArrayVector should be more focused on mechanism and TArraySizes on policy.
//
struct TSmallArrayVector {};

//
// Represent an array, or array of arrays, to arbitrary depth.  This is not
// done through a hierarchy of types in a type tree, rather all contiguous arrayness
// in the type hierarchy is localized into this single cumulative object.
//
// The arrayness in TTtype is a pointer, so that it can be non-allocated and zero
// for the vast majority of types that are non-array types.
//
// Order Policy: these are all identical:
//  - left to right order within a contiguous set of ...[..][..][..]... in the source language
//  - index order 0, 1, 2, ... within the 'sizes' member below
//  - outer-most to inner-most
//
struct TArraySizes {};

} // end namespace glslang

#endif // _ARRAYS_INCLUDED_