godot/thirdparty/glslang/glslang/Public/ResourceLimits.h

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#ifndef _STAND_ALONE_RESOURCE_LIMITS_INCLUDED_
#define _STAND_ALONE_RESOURCE_LIMITS_INCLUDED_

#include <string>

#include "../Include/ResourceLimits.h"

// Return pointer to user-writable Resource to pass through API in
// future-proof way.
extern TBuiltInResource* GetResources();

// These are the default resources for TBuiltInResources, used for both
//  - parsing this string for the case where the user didn't supply one,
//  - dumping out a template for user construction of a config file.
extern const TBuiltInResource* GetDefaultResources();

// Returns the DefaultTBuiltInResource as a human-readable string.
std::string GetDefaultTBuiltInResourceString();

// Decodes the resource limits from |config| to |resources|.
void DecodeResourceLimits(TBuiltInResource* resources, char* config);

#endif  // _STAND_ALONE_RESOURCE_LIMITS_INCLUDED_