godot/modules/gdscript/language_server/gdscript_extend_parser.h

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/*  gdscript_extend_parser.h                                              */
/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#ifndef GDSCRIPT_EXTEND_PARSER_H
#define GDSCRIPT_EXTEND_PARSER_H

#include "../gdscript_parser.h"
#include "godot_lsp.h"

#include "core/variant/variant.h"

#ifndef LINE_NUMBER_TO_INDEX
#define LINE_NUMBER_TO_INDEX(p_line)
#endif
#ifndef COLUMN_NUMBER_TO_INDEX
#define COLUMN_NUMBER_TO_INDEX(p_column)
#endif

#ifndef SYMBOL_SEPERATOR
#define SYMBOL_SEPERATOR
#endif

#ifndef JOIN_SYMBOLS
#define JOIN_SYMBOLS(p_path, name)
#endif

ClassMembers;

/**
 * Represents a Position as used by GDScript Parser. Used for conversion to and from `lsp::Position`.
 *
 * Difference to `lsp::Position`:
 * * Line & Char/column: 1-based
 * 		* LSP: both 0-based
 * * Tabs are expanded to columns using tab size (`text_editor/behavior/indent/size`).
 *   	* LSP: tab is single char
 *
 * Example:
 * ```gdscript
 * →→var my_value = 42
 * ```
 * `_` is at:
 * * Godot: `column=12`
 * 	* using `indent/size=4`
 * 	* Note: counting starts at `1`
 * * LSP: `character=8`
 * 	* Note: counting starts at `0`
 */
struct GodotPosition {};

struct GodotRange {};

class ExtendGDScriptParser : public GDScriptParser {};

#endif // GDSCRIPT_EXTEND_PARSER_H