godot/modules/gdscript/language_server/gdscript_language_server.cpp

/**************************************************************************/
/*  gdscript_language_server.cpp                                          */
/**************************************************************************/
/*                         This file is part of:                          */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "gdscript_language_server.h"

#include "core/io/file_access.h"
#include "core/os/os.h"
#include "editor/editor_log.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"

int GDScriptLanguageServer::port_override =;

GDScriptLanguageServer::GDScriptLanguageServer() {}

void GDScriptLanguageServer::_notification(int p_what) {}

void GDScriptLanguageServer::thread_main(void *p_userdata) {}

void GDScriptLanguageServer::start() {}

void GDScriptLanguageServer::stop() {}

void register_lsp_types() {}