godot/thirdparty/freetype/src/base/ftgloadr.c

/****************************************************************************
 *
 * ftgloadr.c
 *
 *   The FreeType glyph loader (body).
 *
 * Copyright (C) 2002-2023 by
 * David Turner, Robert Wilhelm, and Werner Lemberg
 *
 * This file is part of the FreeType project, and may only be used,
 * modified, and distributed under the terms of the FreeType project
 * license, LICENSE.TXT.  By continuing to use, modify, or distribute
 * this file you indicate that you have read the license and
 * understand and accept it fully.
 *
 */


#include <freetype/internal/ftdebug.h>
#include <freetype/internal/ftgloadr.h>
#include <freetype/internal/ftmemory.h>
#include <freetype/internal/ftobjs.h>

#undef  FT_COMPONENT
#define FT_COMPONENT


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  /**************************************************************************
   *
   * The glyph loader is a simple object which is used to load a set of
   * glyphs easily.  It is critical for the correct loading of composites.
   *
   * Ideally, one can see it as a stack of abstract `glyph' objects.
   *
   *   loader.base     Is really the bottom of the stack.  It describes a
   *                   single glyph image made of the juxtaposition of
   *                   several glyphs (those `in the stack').
   *
   *   loader.current  Describes the top of the stack, on which a new
   *                   glyph can be loaded.
   *
   *   Rewind          Clears the stack.
   *   Prepare         Set up `loader.current' for addition of a new glyph
   *                   image.
   *   Add             Add the `current' glyph image to the `base' one,
   *                   and prepare for another one.
   *
   * The glyph loader is now a base object.  Each driver used to
   * re-implement it in one way or the other, which wasted code and
   * energy.
   *
   */


  /* create a new glyph loader */
  FT_BASE_DEF( FT_Error )
  FT_GlyphLoader_New( FT_Memory        memory,
                      FT_GlyphLoader  *aloader )
  {}


  /* rewind the glyph loader - reset counters to 0 */
  FT_BASE_DEF( void )
  FT_GlyphLoader_Rewind( FT_GlyphLoader  loader )
  {}


  /* reset glyph loader, free all allocated tables, */
  /* and start from zero                            */
  FT_BASE_DEF( void )
  FT_GlyphLoader_Reset( FT_GlyphLoader  loader )
  {}


  /* delete a glyph loader */
  FT_BASE_DEF( void )
  FT_GlyphLoader_Done( FT_GlyphLoader  loader )
  {}


  /* re-adjust the `current' outline fields */
  static void
  FT_GlyphLoader_Adjust_Points( FT_GlyphLoader  loader )
  {}


  FT_BASE_DEF( FT_Error )
  FT_GlyphLoader_CreateExtra( FT_GlyphLoader  loader )
  {}


  /* re-adjust the `current' subglyphs field */
  static void
  FT_GlyphLoader_Adjust_Subglyphs( FT_GlyphLoader  loader )
  {}


  /* Ensure that we can add `n_points' and `n_contours' to our glyph.      */
  /* This function reallocates its outline tables if necessary.  Note that */
  /* it DOESN'T change the number of points within the loader!             */
  /*                                                                       */
  FT_BASE_DEF( FT_Error )
  FT_GlyphLoader_CheckPoints( FT_GlyphLoader  loader,
                              FT_UInt         n_points,
                              FT_UInt         n_contours )
  {}


  /* Ensure that we can add `n_subglyphs' to our glyph. this function */
  /* reallocates its subglyphs table if necessary.  Note that it DOES */
  /* NOT change the number of subglyphs within the loader!            */
  /*                                                                  */
  FT_BASE_DEF( FT_Error )
  FT_GlyphLoader_CheckSubGlyphs( FT_GlyphLoader  loader,
                                 FT_UInt         n_subs )
  {}


  /* prepare loader for the addition of a new glyph on top of the base one */
  FT_BASE_DEF( void )
  FT_GlyphLoader_Prepare( FT_GlyphLoader  loader )
  {}


  /* add current glyph to the base image -- and prepare for another */
  FT_BASE_DEF( void )
  FT_GlyphLoader_Add( FT_GlyphLoader  loader )
  {}


/* END */