godot/thirdparty/freetype/src/psaux/pstypes.h

/****************************************************************************
 *
 * pstypes.h
 *
 *   Adobe's code for defining data types (specification only).
 *
 * Copyright 2011-2013 Adobe Systems Incorporated.
 *
 * This software, and all works of authorship, whether in source or
 * object code form as indicated by the copyright notice(s) included
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 */


#ifndef PSTYPES_H_
#define PSTYPES_H_

#include <freetype/freetype.h>


FT_BEGIN_HEADER


  /*
   * The data models that we expect to support are as follows:
   *
   *   name  char short int long long-long pointer example
   *  -----------------------------------------------------
   *   ILP32  8    16    32  32     64*      32    32-bit MacOS, x86
   *   LLP64  8    16    32  32     64       64    x64
   *   LP64   8    16    32  64     64       64    64-bit MacOS
   *
   *    *) type may be supported by emulation on a 32-bit architecture
   *
   */


  /* integers at least 32 bits wide */
#define CF2_UInt
#define CF2_Int


  /* fixed-float numbers */
  CF2_F16Dot16;


FT_END_HEADER


#endif /* PSTYPES_H_ */


/* END */