godot/thirdparty/freetype/src/psaux/psfont.c

/****************************************************************************
 *
 * psfont.c
 *
 *   Adobe's code for font instances (body).
 *
 * Copyright 2007-2014 Adobe Systems Incorporated.
 *
 * This software, and all works of authorship, whether in source or
 * object code form as indicated by the copyright notice(s) included
 * herein (collectively, the "Work") is made available, and may only be
 * used, modified, and distributed under the FreeType Project License,
 * LICENSE.TXT.  Additionally, subject to the terms and conditions of the
 * FreeType Project License, each contributor to the Work hereby grants
 * to any individual or legal entity exercising permissions granted by
 * the FreeType Project License and this section (hereafter, "You" or
 * "Your") a perpetual, worldwide, non-exclusive, no-charge,
 * royalty-free, irrevocable (except as stated in this section) patent
 * license to make, have made, use, offer to sell, sell, import, and
 * otherwise transfer the Work, where such license applies only to those
 * patent claims licensable by such contributor that are necessarily
 * infringed by their contribution(s) alone or by combination of their
 * contribution(s) with the Work to which such contribution(s) was
 * submitted.  If You institute patent litigation against any entity
 * (including a cross-claim or counterclaim in a lawsuit) alleging that
 * the Work or a contribution incorporated within the Work constitutes
 * direct or contributory patent infringement, then any patent licenses
 * granted to You under this License for that Work shall terminate as of
 * the date such litigation is filed.
 *
 * By using, modifying, or distributing the Work you indicate that you
 * have read and understood the terms and conditions of the
 * FreeType Project License as well as those provided in this section,
 * and you accept them fully.
 *
 */


#include <freetype/internal/ftcalc.h>

#include "psft.h"

#include "psglue.h"
#include "psfont.h"
#include "pserror.h"
#include "psintrp.h"


  /* Compute a stem darkening amount in character space. */
  static void
  cf2_computeDarkening( CF2_Fixed   emRatio,
                        CF2_Fixed   ppem,
                        CF2_Fixed   stemWidth,
                        CF2_Fixed*  darkenAmount,
                        CF2_Fixed   boldenAmount,
                        FT_Bool     stemDarkened,
                        FT_Int*     darkenParams )
  {}


  /* set up values for the current FontDict and matrix; */
  /* called for each glyph to be rendered               */

  /* caller's transform is adjusted for subpixel positioning */
  static void
  cf2_font_setup( CF2_Font           font,
                  const CF2_Matrix*  transform )
  {}


  /* equivalent to AdobeGetOutline */
  FT_LOCAL_DEF( FT_Error )
  cf2_getGlyphOutline( CF2_Font           font,
                       CF2_Buffer         charstring,
                       const CF2_Matrix*  transform,
                       CF2_F16Dot16*      glyphWidth )
  {}


/* END */