godot/thirdparty/freetype/src/sdf/ftsdf.c

/****************************************************************************
 *
 * ftsdf.c
 *
 *   Signed Distance Field support for outline fonts (body).
 *
 * Copyright (C) 2020-2023 by
 * David Turner, Robert Wilhelm, and Werner Lemberg.
 *
 * Written by Anuj Verma.
 *
 * This file is part of the FreeType project, and may only be used,
 * modified, and distributed under the terms of the FreeType project
 * license, LICENSE.TXT.  By continuing to use, modify, or distribute
 * this file you indicate that you have read the license and
 * understand and accept it fully.
 *
 */


#include <freetype/internal/ftobjs.h>
#include <freetype/internal/ftdebug.h>
#include <freetype/ftoutln.h>
#include <freetype/fttrigon.h>
#include <freetype/ftbitmap.h>
#include "ftsdf.h"

#include "ftsdferrs.h"


  /**************************************************************************
   *
   * A brief technical overview of how the SDF rasterizer works
   * ----------------------------------------------------------
   *
   * [Notes]:
   *   * SDF stands for Signed Distance Field everywhere.
   *
   *   * This renderer generates SDF directly from outlines.  There is
   *     another renderer called 'bsdf', which converts bitmaps to SDF; see
   *     file `ftbsdf.c` for more.
   *
   *   * The basic idea of generating the SDF is taken from Viktor Chlumsky's
   *     research paper.  The paper explains both single and multi-channel
   *     SDF, however, this implementation only generates single-channel SDF.
   *
   *       Chlumsky, Viktor: Shape Decomposition for Multi-channel Distance
   *       Fields.  Master's thesis.  Czech Technical University in Prague,
   *       Faculty of InformationTechnology, 2015.
   *
   *     For more information: https://github.com/Chlumsky/msdfgen
   *
   * ========================================================================
   *
   * Generating SDF from outlines is pretty straightforward.
   *
   * (1) We have a set of contours that make the outline of a shape/glyph.
   *     Each contour comprises of several edges, with three types of edges.
   *
   *     * line segments
   *     * conic Bezier curves
   *     * cubic Bezier curves
   *
   * (2) Apart from the outlines we also have a two-dimensional grid, namely
   *     the bitmap that is used to represent the final SDF data.
   *
   * (3) In order to generate SDF, our task is to find shortest signed
   *     distance from each grid point to the outline.  The 'signed
   *     distance' means that if the grid point is filled by any contour
   *     then its sign is positive, otherwise it is negative.  The pseudo
   *     code is as follows.
   *
   *     ```
   *     foreach grid_point (x, y):
   *     {
   *       int min_dist = INT_MAX;
   *
   *       foreach contour in outline:
   *       {
   *         foreach edge in contour:
   *         {
   *           // get shortest distance from point (x, y) to the edge
   *           d = get_min_dist(x, y, edge);
   *
   *           if (d < min_dist)
   *             min_dist = d;
   *         }
   *
   *         bitmap[x, y] = min_dist;
   *       }
   *     }
   *     ```
   *
   * (4) After running this algorithm the bitmap contains information about
   *     the shortest distance from each point to the outline of the shape.
   *     Of course, while this is the most straightforward way of generating
   *     SDF, we use various optimizations in our implementation.  See the
   *     `sdf_generate_*' functions in this file for all details.
   *
   *     The optimization currently used by default is subdivision; see
   *     function `sdf_generate_subdivision` for more.
   *
   *     Also, to see how we compute the shortest distance from a point to
   *     each type of edge, check out the `get_min_distance_*' functions.
   *
   */


  /**************************************************************************
   *
   * The macro FT_COMPONENT is used in trace mode.  It is an implicit
   * parameter of the FT_TRACE() and FT_ERROR() macros, used to print/log
   * messages during execution.
   */
#undef  FT_COMPONENT
#define FT_COMPONENT


  /**************************************************************************
   *
   * definitions
   *
   */

  /*
   * If set to 1, the rasterizer uses Newton-Raphson's method for finding
   * the shortest distance from a point to a conic curve.
   *
   * If set to 0, an analytical method gets used instead, which computes the
   * roots of a cubic polynomial to find the shortest distance.  However,
   * the analytical method can currently underflow; we thus use Newton's
   * method by default.
   */
#ifndef USE_NEWTON_FOR_CONIC
#define USE_NEWTON_FOR_CONIC
#endif

  /*
   * The number of intervals a Bezier curve gets sampled and checked to find
   * the shortest distance.
   */
#define MAX_NEWTON_DIVISIONS

  /*
   * The number of steps of Newton's iterations in each interval of the
   * Bezier curve.  Basically, we run Newton's approximation
   *
   *   x -= Q(t) / Q'(t)
   *
   * for each division to get the shortest distance.
   */
#define MAX_NEWTON_STEPS

  /*
   * The epsilon distance (in 16.16 fractional units) used for corner
   * resolving.  If the difference of two distances is less than this value
   * they will be checked for a corner if they are ambiguous.
   */
#define CORNER_CHECK_EPSILON

#if 0
  /*
   * Coarse grid dimension.  Will probably be removed in the future because
   * coarse grid optimization is the slowest algorithm.
   */
#define CG_DIMEN
#endif


  /**************************************************************************
   *
   * macros
   *
   */

#define MUL_26D6( a, b )
#define VEC_26D6_DOT( p, q )


  /**************************************************************************
   *
   * structures and enums
   *
   */

  /**************************************************************************
   *
   * @Struct:
   *   SDF_TRaster
   *
   * @Description:
   *   This struct is used in place of @FT_Raster and is stored within the
   *   internal FreeType renderer struct.  While rasterizing it is passed to
   *   the @FT_Raster_RenderFunc function, which then can be used however we
   *   want.
   *
   * @Fields:
   *   memory ::
   *     Used internally to allocate intermediate memory while raterizing.
   *
   */
  SDF_PRaster;


  /**************************************************************************
   *
   * @Enum:
   *   SDF_Edge_Type
   *
   * @Description:
   *   Enumeration of all curve types present in fonts.
   *
   * @Fields:
   *   SDF_EDGE_UNDEFINED ::
   *     Undefined edge, simply used to initialize and detect errors.
   *
   *   SDF_EDGE_LINE ::
   *     Line segment with start and end point.
   *
   *   SDF_EDGE_CONIC ::
   *     A conic/quadratic Bezier curve with start, end, and one control
   *     point.
   *
   *   SDF_EDGE_CUBIC ::
   *     A cubic Bezier curve with start, end, and two control points.
   *
   */
  SDF_Edge_Type;


  /**************************************************************************
   *
   * @Enum:
   *   SDF_Contour_Orientation
   *
   * @Description:
   *   Enumeration of all orientation values of a contour.  We determine the
   *   orientation by calculating the area covered by a contour.  Contrary
   *   to values returned by @FT_Outline_Get_Orientation,
   *   `SDF_Contour_Orientation` is independent of the fill rule, which can
   *   be different for different font formats.
   *
   * @Fields:
   *   SDF_ORIENTATION_NONE ::
   *     Undefined orientation, used for initialization and error detection.
   *
   *   SDF_ORIENTATION_CW ::
   *     Clockwise orientation (positive area covered).
   *
   *   SDF_ORIENTATION_CCW ::
   *     Counter-clockwise orientation (negative area covered).
   *
   * @Note:
   *   See @FT_Outline_Get_Orientation for more details.
   *
   */
  SDF_Contour_Orientation;


  /**************************************************************************
   *
   * @Struct:
   *   SDF_Edge
   *
   * @Description:
   *   Represent an edge of a contour.
   *
   * @Fields:
   *   start_pos ::
   *     Start position of an edge.  Valid for all types of edges.
   *
   *   end_pos ::
   *     Etart position of an edge.  Valid for all types of edges.
   *
   *   control_a ::
   *     A control point of the edge.  Valid only for `SDF_EDGE_CONIC`
   *     and `SDF_EDGE_CUBIC`.
   *
   *   control_b ::
   *     Another control point of the edge.  Valid only for
   *     `SDF_EDGE_CONIC`.
   *
   *   edge_type ::
   *     Type of the edge, see @SDF_Edge_Type for all possible edge types.
   *
   *   next ::
   *     Used to create a singly linked list, which can be interpreted
   *     as a contour.
   *
   */
  SDF_Edge;


  /**************************************************************************
   *
   * @Struct:
   *   SDF_Contour
   *
   * @Description:
   *   Represent a complete contour, which contains a list of edges.
   *
   * @Fields:
   *   last_pos ::
   *     Contains the value of `end_pos' of the last edge in the list of
   *     edges.  Useful while decomposing the outline with
   *     @FT_Outline_Decompose.
   *
   *   edges ::
   *     Linked list of all the edges that make the contour.
   *
   *   next ::
   *     Used to create a singly linked list, which can be interpreted as a
   *     complete shape or @FT_Outline.
   *
   */
  SDF_Contour;


  /**************************************************************************
   *
   * @Struct:
   *   SDF_Shape
   *
   * @Description:
   *   Represent a complete shape, which is the decomposition of
   *   @FT_Outline.
   *
   * @Fields:
   *   memory ::
   *     Used internally to allocate memory.
   *
   *   contours ::
   *     Linked list of all the contours that make the shape.
   *
   */
  SDF_Shape;


  /**************************************************************************
   *
   * @Struct:
   *   SDF_Signed_Distance
   *
   * @Description:
   *   Represent signed distance of a point, i.e., the distance of the edge
   *   nearest to the point.
   *
   * @Fields:
   *   distance ::
   *     Distance of the point from the nearest edge.  Can be squared or
   *     absolute depending on the `USE_SQUARED_DISTANCES` macro defined in
   *     file `ftsdfcommon.h`.
   *
   *   cross ::
   *     Cross product of the shortest distance vector (i.e., the vector
   *     from the point to the nearest edge) and the direction of the edge
   *     at the nearest point.  This is used to resolve ambiguities of
   *     `sign`.
   *
   *   sign ::
   *     A value used to indicate whether the distance vector is outside or
   *     inside the contour corresponding to the edge.
   *
   * @Note:
   *   `sign` may or may not be correct, therefore it must be checked
   *   properly in case there is an ambiguity.
   *
   */
  SDF_Signed_Distance;


  /**************************************************************************
   *
   * @Struct:
   *   SDF_Params
   *
   * @Description:
   *   Yet another internal parameters required by the rasterizer.
   *
   * @Fields:
   *   orientation ::
   *     This is not the @SDF_Contour_Orientation value but @FT_Orientation,
   *     which determines whether clockwise-oriented outlines are to be
   *     filled or counter-clockwise-oriented ones.
   *
   *   flip_sign ::
   *     If set to true, flip the sign.  By default the points filled by the
   *     outline are positive.
   *
   *   flip_y ::
   *     If set to true the output bitmap is upside-down.  Can be useful
   *     because OpenGL and DirectX use different coordinate systems for
   *     textures.
   *
   *   overload_sign ::
   *     In the subdivision and bounding box optimization, the default
   *     outside sign is taken as -1.  This parameter can be used to modify
   *     that behaviour.  For example, while generating SDF for a single
   *     counter-clockwise contour, the outside sign should be 1.
   *
   */
  SDF_Params;


  /**************************************************************************
   *
   * constants, initializer, and destructor
   *
   */

  static
  const FT_Vector  zero_vector =;

  static
  const SDF_Edge  null_edge =;

  static
  const SDF_Contour  null_contour =;

  static
  const SDF_Shape  null_shape =;

  static
  const SDF_Signed_Distance  max_sdf =;


  /* Create a new @SDF_Edge on the heap and assigns the `edge` */
  /* pointer to the newly allocated memory.                    */
  static FT_Error
  sdf_edge_new( FT_Memory   memory,
                SDF_Edge**  edge )
  {}


  /* Free the allocated `edge` variable. */
  static void
  sdf_edge_done( FT_Memory   memory,
                 SDF_Edge**  edge )
  {}


  /* Create a new @SDF_Contour on the heap and assign     */
  /* the `contour` pointer to the newly allocated memory. */
  static FT_Error
  sdf_contour_new( FT_Memory      memory,
                   SDF_Contour**  contour )
  {}


  /* Free the allocated `contour` variable. */
  /* Also free the list of edges.           */
  static void
  sdf_contour_done( FT_Memory      memory,
                    SDF_Contour**  contour )
  {}


  /* Create a new @SDF_Shape on the heap and assign     */
  /* the `shape` pointer to the newly allocated memory. */
  static FT_Error
  sdf_shape_new( FT_Memory    memory,
                 SDF_Shape**  shape )
  {}


  /* Free the allocated `shape` variable. */
  /* Also free the list of contours.      */
  static void
  sdf_shape_done( SDF_Shape**  shape )
  {}


  /**************************************************************************
   *
   * shape decomposition functions
   *
   */

  /* This function is called when starting a new contour at `to`, */
  /* which gets added to the shape's list.                        */
  static FT_Error
  sdf_move_to( const FT_26D6_Vec* to,
               void*              user )
  {}


  /* This function is called when there is a line in the      */
  /* contour.  The line starts at the previous edge point and */
  /* stops at `to`.                                           */
  static FT_Error
  sdf_line_to( const FT_26D6_Vec*  to,
               void*               user )
  {}


  /* This function is called when there is a conic Bezier curve   */
  /* in the contour.  The curve starts at the previous edge point */
  /* and stops at `to`, with control point `control_1`.           */
  static FT_Error
  sdf_conic_to( const FT_26D6_Vec*  control_1,
                const FT_26D6_Vec*  to,
                void*               user )
  {}


  /* This function is called when there is a cubic Bezier curve   */
  /* in the contour.  The curve starts at the previous edge point */
  /* and stops at `to`, with two control points `control_1` and   */
  /* `control_2`.                                                 */
  static FT_Error
  sdf_cubic_to( const FT_26D6_Vec*  control_1,
                const FT_26D6_Vec*  control_2,
                const FT_26D6_Vec*  to,
                void*               user )
  {}


  /* Construct the structure to hold all four outline */
  /* decomposition functions.                         */
  FT_DEFINE_OUTLINE_FUNCS(
    sdf_decompose_funcs,

    (FT_Outline_MoveTo_Func) sdf_move_to,   /* move_to  */
    (FT_Outline_LineTo_Func) sdf_line_to,   /* line_to  */
    (FT_Outline_ConicTo_Func)sdf_conic_to,  /* conic_to */
    (FT_Outline_CubicTo_Func)sdf_cubic_to,  /* cubic_to */

    0,                                      /* shift    */
    0                                       /* delta    */
  )


  /* Decompose `outline` and put it into the `shape` structure.  */
  static FT_Error
  sdf_outline_decompose( FT_Outline*  outline,
                         SDF_Shape*   shape )
  {}


  /**************************************************************************
   *
   * utility functions
   *
   */

  /* Return the control box of an edge.  The control box is a rectangle */
  /* in which all the control points can fit tightly.                   */
  static FT_CBox
  get_control_box( SDF_Edge  edge )
  {}


  /* Return orientation of a single contour.                    */
  /* Note that the orientation is independent of the fill rule! */
  /* So, for TTF a clockwise-oriented contour has to be filled  */
  /* and the opposite for OTF fonts.                            */
  static SDF_Contour_Orientation
  get_contour_orientation ( SDF_Contour*  contour )
  {}


  /* This function is exactly the same as the one */
  /* in the smooth renderer.  It splits a conic   */
  /* into two conics exactly half way at t = 0.5. */
  static void
  split_conic( FT_26D6_Vec*  base )
  {}


  /* This function is exactly the same as the one */
  /* in the smooth renderer.  It splits a cubic   */
  /* into two cubics exactly half way at t = 0.5. */
  static void
  split_cubic( FT_26D6_Vec*  base )
  {}


  /* Split a conic Bezier curve into a number of lines */
  /* and add them to `out'.                            */
  /*                                                   */
  /* This function uses recursion; we thus need        */
  /* parameter `max_splits' for stopping.              */
  static FT_Error
  split_sdf_conic( FT_Memory     memory,
                   FT_26D6_Vec*  control_points,
                   FT_UInt       max_splits,
                   SDF_Edge**    out )
  {}


  /* Split a cubic Bezier curve into a number of lines */
  /* and add them to `out`.                            */
  /*                                                   */
  /* This function uses recursion; we thus need        */
  /* parameter `max_splits' for stopping.              */
  static FT_Error
  split_sdf_cubic( FT_Memory     memory,
                   FT_26D6_Vec*  control_points,
                   FT_UInt       max_splits,
                   SDF_Edge**    out )
  {}


  /* Subdivide an entire shape into line segments */
  /* such that it doesn't look visually different */
  /* from the original curve.                     */
  static FT_Error
  split_sdf_shape( SDF_Shape*  shape )
  {}


  /**************************************************************************
   *
   * for debugging
   *
   */

#ifdef FT_DEBUG_LEVEL_TRACE

  static void
  sdf_shape_dump( SDF_Shape*  shape )
  {
    FT_UInt  num_contours = 0;

    FT_UInt  total_edges = 0;
    FT_UInt  total_lines = 0;
    FT_UInt  total_conic = 0;
    FT_UInt  total_cubic = 0;

    SDF_Contour*  contour_list;


    if ( !shape )
    {
      FT_TRACE5(( "sdf_shape_dump: null shape\n" ));
      return;
    }

    contour_list = shape->contours;

    FT_TRACE5(( "sdf_shape_dump (values are in 26.6 format):\n" ));

    while ( contour_list )
    {
      FT_UInt       num_edges = 0;
      SDF_Edge*     edge_list;
      SDF_Contour*  contour = contour_list;


      FT_TRACE5(( "  Contour %d\n", num_contours ));

      edge_list = contour->edges;

      while ( edge_list )
      {
        SDF_Edge*  edge = edge_list;


        FT_TRACE5(( "  %3d: ", num_edges ));

        switch ( edge->edge_type )
        {
        case SDF_EDGE_LINE:
          FT_TRACE5(( "Line:  (%ld, %ld) -- (%ld, %ld)\n",
                      edge->start_pos.x, edge->start_pos.y,
                      edge->end_pos.x, edge->end_pos.y ));
          total_lines++;
          break;

        case SDF_EDGE_CONIC:
          FT_TRACE5(( "Conic: (%ld, %ld) .. (%ld, %ld) .. (%ld, %ld)\n",
                      edge->start_pos.x, edge->start_pos.y,
                      edge->control_a.x, edge->control_a.y,
                      edge->end_pos.x, edge->end_pos.y ));
          total_conic++;
          break;

        case SDF_EDGE_CUBIC:
          FT_TRACE5(( "Cubic: (%ld, %ld) .. (%ld, %ld)"
                      " .. (%ld, %ld) .. (%ld %ld)\n",
                      edge->start_pos.x, edge->start_pos.y,
                      edge->control_a.x, edge->control_a.y,
                      edge->control_b.x, edge->control_b.y,
                      edge->end_pos.x, edge->end_pos.y ));
          total_cubic++;
          break;

        default:
          break;
        }

        num_edges++;
        total_edges++;
        edge_list = edge_list->next;
      }

      num_contours++;
      contour_list = contour_list->next;
    }

    FT_TRACE5(( "\n" ));
    FT_TRACE5(( "  total number of contours = %d\n", num_contours ));
    FT_TRACE5(( "  total number of edges    = %d\n", total_edges ));
    FT_TRACE5(( "    |__lines = %d\n", total_lines ));
    FT_TRACE5(( "    |__conic = %d\n", total_conic ));
    FT_TRACE5(( "    |__cubic = %d\n", total_cubic ));
  }

#endif /* FT_DEBUG_LEVEL_TRACE */


  /**************************************************************************
   *
   * math functions
   *
   */

#if !USE_NEWTON_FOR_CONIC

  /* [NOTE]: All the functions below down until rasterizer */
  /*         can be avoided if we decide to subdivide the  */
  /*         curve into lines.                             */

  /* This function uses Newton's iteration to find */
  /* the cube root of a fixed-point integer.       */
  static FT_16D16
  cube_root( FT_16D16  val )
  {
    /* [IMPORTANT]: This function is not good as it may */
    /* not break, so use a lookup table instead.  Or we */
    /* can use an algorithm similar to `square_root`.   */

    FT_Int  v, g, c;


    if ( val == 0                  ||
         val == -FT_INT_16D16( 1 ) ||
         val ==  FT_INT_16D16( 1 ) )
      return val;

    v = val < 0 ? -val : val;
    g = square_root( v );
    c = 0;

    while ( 1 )
    {
      c = FT_MulFix( FT_MulFix( g, g ), g ) - v;
      c = FT_DivFix( c, 3 * FT_MulFix( g, g ) );

      g -= c;

      if ( ( c < 0 ? -c : c ) < 30 )
        break;
    }

    return val < 0 ? -g : g;
  }


  /* Calculate the perpendicular by using '1 - base^2'. */
  /* Then use arctan to compute the angle.              */
  static FT_16D16
  arc_cos( FT_16D16  val )
  {
    FT_16D16  p;
    FT_16D16  b   = val;
    FT_16D16  one = FT_INT_16D16( 1 );


    if ( b > one )
      b = one;
    if ( b < -one )
      b = -one;

    p = one - FT_MulFix( b, b );
    p = square_root( p );

    return FT_Atan2( b, p );
  }


  /* Compute roots of a quadratic polynomial, assign them to `out`, */
  /* and return number of real roots.                               */
  /*                                                                */
  /* The procedure can be found at                                  */
  /*                                                                */
  /*   https://mathworld.wolfram.com/QuadraticFormula.html          */
  static FT_UShort
  solve_quadratic_equation( FT_26D6   a,
                            FT_26D6   b,
                            FT_26D6   c,
                            FT_16D16  out[2] )
  {
    FT_16D16  discriminant = 0;


    a = FT_26D6_16D16( a );
    b = FT_26D6_16D16( b );
    c = FT_26D6_16D16( c );

    if ( a == 0 )
    {
      if ( b == 0 )
        return 0;
      else
      {
        out[0] = FT_DivFix( -c, b );

        return 1;
      }
    }

    discriminant = FT_MulFix( b, b ) - 4 * FT_MulFix( a, c );

    if ( discriminant < 0 )
      return 0;
    else if ( discriminant == 0 )
    {
      out[0] = FT_DivFix( -b, 2 * a );

      return 1;
    }
    else
    {
      discriminant = square_root( discriminant );

      out[0] = FT_DivFix( -b + discriminant, 2 * a );
      out[1] = FT_DivFix( -b - discriminant, 2 * a );

      return 2;
    }
  }


  /* Compute roots of a cubic polynomial, assign them to `out`, */
  /* and return number of real roots.                           */
  /*                                                            */
  /* The procedure can be found at                              */
  /*                                                            */
  /*   https://mathworld.wolfram.com/CubicFormula.html          */
  static FT_UShort
  solve_cubic_equation( FT_26D6   a,
                        FT_26D6   b,
                        FT_26D6   c,
                        FT_26D6   d,
                        FT_16D16  out[3] )
  {
    FT_16D16  q = 0;      /* intermediate */
    FT_16D16  r = 0;      /* intermediate */

    FT_16D16  a2 = b;     /* x^2 coefficients */
    FT_16D16  a1 = c;     /* x coefficients   */
    FT_16D16  a0 = d;     /* constant         */

    FT_16D16  q3   = 0;
    FT_16D16  r2   = 0;
    FT_16D16  a23  = 0;
    FT_16D16  a22  = 0;
    FT_16D16  a1x2 = 0;


    /* cutoff value for `a` to be a cubic, otherwise solve quadratic */
    if ( a == 0 || FT_ABS( a ) < 16 )
      return solve_quadratic_equation( b, c, d, out );

    if ( d == 0 )
    {
      out[0] = 0;

      return solve_quadratic_equation( a, b, c, out + 1 ) + 1;
    }

    /* normalize the coefficients; this also makes them 16.16 */
    a2 = FT_DivFix( a2, a );
    a1 = FT_DivFix( a1, a );
    a0 = FT_DivFix( a0, a );

    /* compute intermediates */
    a1x2 = FT_MulFix( a1, a2 );
    a22  = FT_MulFix( a2, a2 );
    a23  = FT_MulFix( a22, a2 );

    q = ( 3 * a1 - a22 ) / 9;
    r = ( 9 * a1x2 - 27 * a0 - 2 * a23 ) / 54;

    /* [BUG]: `q3` and `r2` still cause underflow. */

    q3 = FT_MulFix( q, q );
    q3 = FT_MulFix( q3, q );

    r2 = FT_MulFix( r, r );

    if ( q3 < 0 && r2 < -q3 )
    {
      FT_16D16  t = 0;


      q3 = square_root( -q3 );
      t  = FT_DivFix( r, q3 );

      if ( t > ( 1 << 16 ) )
        t =  ( 1 << 16 );
      if ( t < -( 1 << 16 ) )
        t = -( 1 << 16 );

      t   = arc_cos( t );
      a2 /= 3;
      q   = 2 * square_root( -q );

      out[0] = FT_MulFix( q, FT_Cos( t / 3 ) ) - a2;
      out[1] = FT_MulFix( q, FT_Cos( ( t + FT_ANGLE_PI * 2 ) / 3 ) ) - a2;
      out[2] = FT_MulFix( q, FT_Cos( ( t + FT_ANGLE_PI * 4 ) / 3 ) ) - a2;

      return 3;
    }

    else if ( r2 == -q3 )
    {
      FT_16D16  s = 0;


      s   = cube_root( r );
      a2 /= -3;

      out[0] = a2 + ( 2 * s );
      out[1] = a2 - s;

      return 2;
    }

    else
    {
      FT_16D16  s    = 0;
      FT_16D16  t    = 0;
      FT_16D16  dis  = 0;


      if ( q3 == 0 )
        dis = FT_ABS( r );
      else
        dis = square_root( q3 + r2 );

      s = cube_root( r + dis );
      t = cube_root( r - dis );
      a2 /= -3;
      out[0] = ( a2 + ( s + t ) );

      return 1;
    }
  }

#endif /* !USE_NEWTON_FOR_CONIC */


  /*************************************************************************/
  /*************************************************************************/
  /**                                                                     **/
  /**  RASTERIZER                                                         **/
  /**                                                                     **/
  /*************************************************************************/
  /*************************************************************************/

  /**************************************************************************
   *
   * @Function:
   *   resolve_corner
   *
   * @Description:
   *   At some places on the grid two edges can give opposite directions;
   *   this happens when the closest point is on one of the endpoint.  In
   *   that case we need to check the proper sign.
   *
   *   This can be visualized by an example:
   *
   *   ```
   *                x
   *
   *                   o
   *                  ^ \
   *                 /   \
   *                /     \
   *           (a) /       \  (b)
   *              /         \
   *             /           \
   *            /             v
   *   ```
   *
   *   Suppose `x` is the point whose shortest distance from an arbitrary
   *   contour we want to find out.  It is clear that `o` is the nearest
   *   point on the contour.  Now to determine the sign we do a cross
   *   product of the shortest distance vector and the edge direction, i.e.,
   *
   *   ```
   *   => sign = cross(x - o, direction(a))
   *   ```
   *
   *   Using the right hand thumb rule we can see that the sign will be
   *   positive.
   *
   *   If we use `b', however, we have
   *
   *   ```
   *   => sign = cross(x - o, direction(b))
   *   ```
   *
   *   In this case the sign will be negative.  To determine the correct
   *   sign we thus divide the plane in two halves and check which plane the
   *   point lies in.
   *
   *   ```
   *                   |
   *                x  |
   *                   |
   *                   o
   *                  ^|\
   *                 / | \
   *                /  |  \
   *           (a) /   |   \  (b)
   *              /    |    \
   *             /           \
   *            /             v
   *   ```
   *
   *   We can see that `x` lies in the plane of `a`, so we take the sign
   *   determined by `a`.  This test can be easily done by calculating the
   *   orthogonality and taking the greater one.
   *
   *   The orthogonality is simply the sinus of the two vectors (i.e.,
   *   x - o) and the corresponding direction.  We efficiently pre-compute
   *   the orthogonality with the corresponding `get_min_distance_*`
   *   functions.
   *
   * @Input:
   *   sdf1 ::
   *     First signed distance (can be any of `a` or `b`).
   *
   *   sdf1 ::
   *     Second signed distance (can be any of `a` or `b`).
   *
   * @Return:
   *   The correct signed distance, which is computed by using the above
   *   algorithm.
   *
   * @Note:
   *   The function does not care about the actual distance, it simply
   *   returns the signed distance which has a larger cross product.  As a
   *   consequence, this function should not be used if the two distances
   *   are fairly apart.  In that case simply use the signed distance with
   *   a shorter absolute distance.
   *
   */
  static SDF_Signed_Distance
  resolve_corner( SDF_Signed_Distance  sdf1,
                  SDF_Signed_Distance  sdf2 )
  {}


  /**************************************************************************
   *
   * @Function:
   *   get_min_distance_line
   *
   * @Description:
   *   Find the shortest distance from the `line` segment to a given `point`
   *   and assign it to `out`.  Use it for line segments only.
   *
   * @Input:
   *   line ::
   *     The line segment to which the shortest distance is to be computed.
   *
   *   point ::
   *     Point from which the shortest distance is to be computed.
   *
   * @Output:
   *   out ::
   *     Signed distance from `point` to `line`.
   *
   * @Return:
   *   FreeType error, 0 means success.
   *
   * @Note:
   *   The `line' parameter must have an edge type of `SDF_EDGE_LINE`.
   *
   */
  static FT_Error
  get_min_distance_line( SDF_Edge*             line,
                         FT_26D6_Vec           point,
                         SDF_Signed_Distance*  out )
  {}


  /**************************************************************************
   *
   * @Function:
   *   get_min_distance_conic
   *
   * @Description:
   *   Find the shortest distance from the `conic` Bezier curve to a given
   *   `point` and assign it to `out`.  Use it for conic/quadratic curves
   *   only.
   *
   * @Input:
   *   conic ::
   *     The conic Bezier curve to which the shortest distance is to be
   *     computed.
   *
   *   point ::
   *     Point from which the shortest distance is to be computed.
   *
   * @Output:
   *   out ::
   *     Signed distance from `point` to `conic`.
   *
   * @Return:
   *     FreeType error, 0 means success.
   *
   * @Note:
   *   The `conic` parameter must have an edge type of `SDF_EDGE_CONIC`.
   *
   */

#if !USE_NEWTON_FOR_CONIC

  /*
   * The function uses an analytical method to find the shortest distance
   * which is faster than the Newton-Raphson method, but has underflows at
   * the moment.  Use Newton's method if you can see artifacts in the SDF.
   */
  static FT_Error
  get_min_distance_conic( SDF_Edge*             conic,
                          FT_26D6_Vec           point,
                          SDF_Signed_Distance*  out )
  {
    /*
     * The procedure to find the shortest distance from a point to a
     * quadratic Bezier curve is similar to the line segment algorithm.  The
     * shortest distance is perpendicular to the Bezier curve; the only
     * difference from line is that there can be more than one
     * perpendicular, and we also have to check the endpoints, because the
     * perpendicular may not be the shortest.
     *
     * Let's assume that
     * ```
     * p0 = first endpoint
     * p1 = control point
     * p2 = second endpoint
     * p  = point from which shortest distance is to be calculated
     * ```
     *
     * (1) The equation of a quadratic Bezier curve can be written as
     *
     *     ```
     *     B(t) = (1 - t)^2 * p0 + 2(1 - t)t * p1 + t^2 * p2
     *     ```
     *
     *     with `t` a factor in the range [0.0f, 1.0f].  This equation can
     *     be rewritten as
     *
     *     ```
     *     B(t) = t^2 * (p0 - 2p1 + p2) + 2t * (p1 - p0) + p0
     *     ```
     *
     *     With
     *
     *     ```
     *     A = p0 - 2p1 + p2
     *     B = p1 - p0
     *     ```
     *
     *     we have
     *
     *     ```
     *     B(t) = t^2 * A + 2t * B + p0
     *     ```
     *
     * (2) The derivative of the last equation above is
     *
     *     ```
     *     B'(t) = 2 *(tA + B)
     *     ```
     *
     * (3) To find the shortest distance from `p` to `B(t)` we find the
     *     point on the curve at which the shortest distance vector (i.e.,
     *     `B(t) - p`) and the direction (i.e., `B'(t)`) make 90 degrees.
     *     In other words, we make the dot product zero.
     *
     *     ```
     *     (B(t) - p) . (B'(t)) = 0
     *     (t^2 * A + 2t * B + p0 - p) . (2 * (tA + B)) = 0
     *     ```
     *
     *     After simplifying we get a cubic equation
     *
     *     ```
     *     at^3 + bt^2 + ct + d = 0
     *     ```
     *
     *     with
     *
     *     ```
     *     a = A.A
     *     b = 3A.B
     *     c = 2B.B + A.p0 - A.p
     *     d = p0.B - p.B
     *     ```
     *
     * (4) Now the roots of the equation can be computed using 'Cardano's
     *     Cubic formula'; we clamp the roots in the range [0.0f, 1.0f].
     *
     * [note]: `B` and `B(t)` are different in the above equations.
     */

    FT_Error  error = FT_Err_Ok;

    FT_26D6_Vec  aA, bB;         /* A, B in the above comment             */
    FT_26D6_Vec  nearest_point = { 0, 0 };
                                 /* point on curve nearest to `point`     */
    FT_26D6_Vec  direction;      /* direction of curve at `nearest_point` */

    FT_26D6_Vec  p0, p1, p2;     /* control points of a conic curve       */
    FT_26D6_Vec  p;              /* `point` to which shortest distance    */

    FT_26D6  a, b, c, d;         /* cubic coefficients                    */

    FT_16D16  roots[3] = { 0, 0, 0 };    /* real roots of the cubic eq.   */
    FT_16D16  min_factor;                /* factor at `nearest_point`     */
    FT_16D16  cross;                     /* to determine the sign         */
    FT_16D16  min      = FT_INT_MAX;     /* shortest squared distance     */

    FT_UShort  num_roots;                /* number of real roots of cubic */
    FT_UShort  i;


    if ( !conic || !out )
    {
      error = FT_THROW( Invalid_Argument );
      goto Exit;
    }

    if ( conic->edge_type != SDF_EDGE_CONIC )
    {
      error = FT_THROW( Invalid_Argument );
      goto Exit;
    }

    p0 = conic->start_pos;
    p1 = conic->control_a;
    p2 = conic->end_pos;
    p  = point;

    /* compute substitution coefficients */
    aA.x = p0.x - 2 * p1.x + p2.x;
    aA.y = p0.y - 2 * p1.y + p2.y;

    bB.x = p1.x - p0.x;
    bB.y = p1.y - p0.y;

    /* compute cubic coefficients */
    a = VEC_26D6_DOT( aA, aA );

    b = 3 * VEC_26D6_DOT( aA, bB );

    c = 2 * VEC_26D6_DOT( bB, bB ) +
            VEC_26D6_DOT( aA, p0 ) -
            VEC_26D6_DOT( aA, p );

    d = VEC_26D6_DOT( p0, bB ) -
        VEC_26D6_DOT( p, bB );

    /* find the roots */
    num_roots = solve_cubic_equation( a, b, c, d, roots );

    if ( num_roots == 0 )
    {
      roots[0]  = 0;
      roots[1]  = FT_INT_16D16( 1 );
      num_roots = 2;
    }

    /* [OPTIMIZATION]: Check the roots, clamp them and discard */
    /*                 duplicate roots.                        */

    /* convert these values to 16.16 for further computation */
    aA.x = FT_26D6_16D16( aA.x );
    aA.y = FT_26D6_16D16( aA.y );

    bB.x = FT_26D6_16D16( bB.x );
    bB.y = FT_26D6_16D16( bB.y );

    p0.x = FT_26D6_16D16( p0.x );
    p0.y = FT_26D6_16D16( p0.y );

    p.x = FT_26D6_16D16( p.x );
    p.y = FT_26D6_16D16( p.y );

    for ( i = 0; i < num_roots; i++ )
    {
      FT_16D16  t    = roots[i];
      FT_16D16  t2   = 0;
      FT_16D16  dist = 0;

      FT_16D16_Vec  curve_point;
      FT_16D16_Vec  dist_vector;

      /*
       * Ideally we should discard the roots which are outside the range
       * [0.0, 1.0] and check the endpoints of the Bezier curve, but Behdad
       * Esfahbod proved the following lemma.
       *
       * Lemma:
       *
       * (1) If the closest point on the curve [0, 1] is to the endpoint at
       *     `t` = 1 and the cubic has no real roots at `t` = 1 then the
       *     cubic must have a real root at some `t` > 1.
       *
       * (2) Similarly, if the closest point on the curve [0, 1] is to the
       *     endpoint at `t` = 0 and the cubic has no real roots at `t` = 0
       *     then the cubic must have a real root at some `t` < 0.
       *
       * Now because of this lemma we only need to clamp the roots and that
       * will take care of the endpoints.
       *
       * For more details see
       *
       *   https://lists.nongnu.org/archive/html/freetype-devel/2020-06/msg00147.html
       */

      if ( t < 0 )
        t = 0;
      if ( t > FT_INT_16D16( 1 ) )
        t = FT_INT_16D16( 1 );

      t2 = FT_MulFix( t, t );

      /* B(t) = t^2 * A + 2t * B + p0 - p */
      curve_point.x = FT_MulFix( aA.x, t2 ) +
                      2 * FT_MulFix( bB.x, t ) + p0.x;
      curve_point.y = FT_MulFix( aA.y, t2 ) +
                      2 * FT_MulFix( bB.y, t ) + p0.y;

      /* `curve_point` - `p` */
      dist_vector.x = curve_point.x - p.x;
      dist_vector.y = curve_point.y - p.y;

      dist = VECTOR_LENGTH_16D16( dist_vector );

      if ( dist < min )
      {
        min           = dist;
        nearest_point = curve_point;
        min_factor    = t;
      }
    }

    /* B'(t) = 2 * (tA + B) */
    direction.x = 2 * FT_MulFix( aA.x, min_factor ) + 2 * bB.x;
    direction.y = 2 * FT_MulFix( aA.y, min_factor ) + 2 * bB.y;

    /* determine the sign */
    cross = FT_MulFix( nearest_point.x - p.x, direction.y ) -
            FT_MulFix( nearest_point.y - p.y, direction.x );

    /* assign the values */
    out->distance = min;
    out->sign     = cross < 0 ? 1 : -1;

    if ( min_factor != 0 && min_factor != FT_INT_16D16( 1 ) )
      out->cross = FT_INT_16D16( 1 );   /* the two are perpendicular */
    else
    {
      /* convert to nearest vector */
      nearest_point.x -= FT_26D6_16D16( p.x );
      nearest_point.y -= FT_26D6_16D16( p.y );

      /* compute `cross` if not perpendicular */
      FT_Vector_NormLen( &direction );
      FT_Vector_NormLen( &nearest_point );

      out->cross = FT_MulFix( direction.x, nearest_point.y ) -
                   FT_MulFix( direction.y, nearest_point.x );
    }

  Exit:
    return error;
  }

#else /* USE_NEWTON_FOR_CONIC */

  /*
   * The function uses Newton's approximation to find the shortest distance,
   * which is a bit slower than the analytical method but doesn't cause
   * underflow.
   */
  static FT_Error
  get_min_distance_conic( SDF_Edge*             conic,
                          FT_26D6_Vec           point,
                          SDF_Signed_Distance*  out )
  {}


#endif /* USE_NEWTON_FOR_CONIC */


  /**************************************************************************
   *
   * @Function:
   *   get_min_distance_cubic
   *
   * @Description:
   *   Find the shortest distance from the `cubic` Bezier curve to a given
   *   `point` and assigns it to `out`.  Use it for cubic curves only.
   *
   * @Input:
   *   cubic ::
   *     The cubic Bezier curve to which the shortest distance is to be
   *     computed.
   *
   *   point ::
   *     Point from which the shortest distance is to be computed.
   *
   * @Output:
   *   out ::
   *     Signed distance from `point` to `cubic`.
   *
   * @Return:
   *   FreeType error, 0 means success.
   *
   * @Note:
   *   The function uses Newton's approximation to find the shortest
   *   distance.  Another way would be to divide the cubic into conic or
   *   subdivide the curve into lines, but that is not implemented.
   *
   *   The `cubic` parameter must have an edge type of `SDF_EDGE_CUBIC`.
   *
   */
  static FT_Error
  get_min_distance_cubic( SDF_Edge*             cubic,
                          FT_26D6_Vec           point,
                          SDF_Signed_Distance*  out )
  {}


  /**************************************************************************
   *
   * @Function:
   *   sdf_edge_get_min_distance
   *
   * @Description:
   *   Find shortest distance from `point` to any type of `edge`.  It checks
   *   the edge type and then calls the relevant `get_min_distance_*`
   *   function.
   *
   * @Input:
   *   edge ::
   *     An edge to which the shortest distance is to be computed.
   *
   *   point ::
   *     Point from which the shortest distance is to be computed.
   *
   * @Output:
   *   out ::
   *     Signed distance from `point` to `edge`.
   *
   * @Return:
   *   FreeType error, 0 means success.
   *
   */
  static FT_Error
  sdf_edge_get_min_distance( SDF_Edge*             edge,
                             FT_26D6_Vec           point,
                             SDF_Signed_Distance*  out )
  {}


  /* `sdf_generate' is not used at the moment */
#if 0

  #error "DO NOT USE THIS!"
  #error "The function still outputs 16-bit data, which might cause memory"
  #error "corruption.  If required I will add this later."

  /**************************************************************************
   *
   * @Function:
   *   sdf_contour_get_min_distance
   *
   * @Description:
   *   Iterate over all edges that make up the contour, find the shortest
   *   distance from a point to this contour, and assigns result to `out`.
   *
   * @Input:
   *   contour ::
   *     A contour to which the shortest distance is to be computed.
   *
   *   point ::
   *     Point from which the shortest distance is to be computed.
   *
   * @Output:
   *   out ::
   *     Signed distance from the `point' to the `contour'.
   *
   * @Return:
   *   FreeType error, 0 means success.
   *
   * @Note:
   *   The function does not return a signed distance for each edge which
   *   makes up the contour, it simply returns the shortest of all the
   *   edges.
   *
   */
  static FT_Error
  sdf_contour_get_min_distance( SDF_Contour*          contour,
                                FT_26D6_Vec           point,
                                SDF_Signed_Distance*  out )
  {
    FT_Error             error    = FT_Err_Ok;
    SDF_Signed_Distance  min_dist = max_sdf;
    SDF_Edge*            edge_list;


    if ( !contour || !out )
    {
      error = FT_THROW( Invalid_Argument );
      goto Exit;
    }

    edge_list = contour->edges;

    /* iterate over all the edges manually */
    while ( edge_list )
    {
      SDF_Signed_Distance  current_dist = max_sdf;
      FT_16D16             diff;


      FT_CALL( sdf_edge_get_min_distance( edge_list,
                                          point,
                                          &current_dist ) );

      if ( current_dist.distance >= 0 )
      {
        diff = current_dist.distance - min_dist.distance;


        if ( FT_ABS( diff ) < CORNER_CHECK_EPSILON )
          min_dist = resolve_corner( min_dist, current_dist );
        else if ( diff < 0 )
          min_dist = current_dist;
      }
      else
        FT_TRACE0(( "sdf_contour_get_min_distance: Overflow.\n" ));

      edge_list = edge_list->next;
    }

    *out = min_dist;

  Exit:
    return error;
  }


  /**************************************************************************
   *
   * @Function:
   *   sdf_generate
   *
   * @Description:
   *   This is the main function that is responsible for generating signed
   *   distance fields.  The function does not align or compute the size of
   *   `bitmap`; therefore the calling application must set up `bitmap`
   *   properly and transform the `shape' appropriately in advance.
   *
   *   Currently we check all pixels against all contours and all edges.
   *
   * @Input:
   *   internal_params ::
   *     Internal parameters and properties required by the rasterizer.  See
   *     @SDF_Params for more.
   *
   *   shape ::
   *     A complete shape which is used to generate SDF.
   *
   *   spread ::
   *     Maximum distances to be allowed in the output bitmap.
   *
   * @Output:
   *   bitmap ::
   *     The output bitmap which will contain the SDF information.
   *
   * @Return:
   *   FreeType error, 0 means success.
   *
   */
  static FT_Error
  sdf_generate( const SDF_Params  internal_params,
                const SDF_Shape*  shape,
                FT_UInt           spread,
                const FT_Bitmap*  bitmap )
  {
    FT_Error  error = FT_Err_Ok;

    FT_UInt  width = 0;
    FT_UInt  rows  = 0;
    FT_UInt  x     = 0;   /* used to loop in x direction, i.e., width     */
    FT_UInt  y     = 0;   /* used to loop in y direction, i.e., rows      */
    FT_UInt  sp_sq = 0;   /* `spread` [* `spread`] as a 16.16 fixed value */

    FT_Short*  buffer;


    if ( !shape || !bitmap )
    {
      error = FT_THROW( Invalid_Argument );
      goto Exit;
    }

    if ( spread < MIN_SPREAD || spread > MAX_SPREAD )
    {
      error = FT_THROW( Invalid_Argument );
      goto Exit;
    }

    width  = bitmap->width;
    rows   = bitmap->rows;
    buffer = (FT_Short*)bitmap->buffer;

    if ( USE_SQUARED_DISTANCES )
      sp_sq = FT_INT_16D16( spread * spread );
    else
      sp_sq = FT_INT_16D16( spread );

    if ( width == 0 || rows == 0 )
    {
      FT_TRACE0(( "sdf_generate:"
                  " Cannot render glyph with width/height == 0\n" ));
      FT_TRACE0(( "             "
                  " (width, height provided [%d, %d])\n",
                  width, rows ));

      error = FT_THROW( Cannot_Render_Glyph );
      goto Exit;
    }

    /* loop over all rows */
    for ( y = 0; y < rows; y++ )
    {
      /* loop over all pixels of a row */
      for ( x = 0; x < width; x++ )
      {
        /* `grid_point` is the current pixel position; */
        /* our task is to find the shortest distance   */
        /* from this point to the entire shape.        */
        FT_26D6_Vec          grid_point = zero_vector;
        SDF_Signed_Distance  min_dist   = max_sdf;
        SDF_Contour*         contour_list;

        FT_UInt   index;
        FT_Short  value;


        grid_point.x = FT_INT_26D6( x );
        grid_point.y = FT_INT_26D6( y );

        /* This `grid_point' is at the corner, but we */
        /* use the center of the pixel.               */
        grid_point.x += FT_INT_26D6( 1 ) / 2;
        grid_point.y += FT_INT_26D6( 1 ) / 2;

        contour_list = shape->contours;

        /* iterate over all contours manually */
        while ( contour_list )
        {
          SDF_Signed_Distance  current_dist = max_sdf;


          FT_CALL( sdf_contour_get_min_distance( contour_list,
                                                 grid_point,
                                                 &current_dist ) );

          if ( current_dist.distance < min_dist.distance )
            min_dist = current_dist;

          contour_list = contour_list->next;
        }

        /* [OPTIMIZATION]: if (min_dist > sp_sq) then simply clamp  */
        /*                 the value to spread to avoid square_root */

        /* clamp the values to spread */
        if ( min_dist.distance > sp_sq )
          min_dist.distance = sp_sq;

        /* square_root the values and fit in a 6.10 fixed-point */
        if ( USE_SQUARED_DISTANCES )
          min_dist.distance = square_root( min_dist.distance );

        if ( internal_params.orientation == FT_ORIENTATION_FILL_LEFT )
          min_dist.sign = -min_dist.sign;
        if ( internal_params.flip_sign )
          min_dist.sign = -min_dist.sign;

        min_dist.distance /= 64; /* convert from 16.16 to 22.10 */

        value  = min_dist.distance & 0x0000FFFF; /* truncate to 6.10 */
        value *= min_dist.sign;

        if ( internal_params.flip_y )
          index = y * width + x;
        else
          index = ( rows - y - 1 ) * width + x;

        buffer[index] = value;
      }
    }

  Exit:
    return error;
  }

#endif /* 0 */


  /**************************************************************************
   *
   * @Function:
   *   sdf_generate_bounding_box
   *
   * @Description:
   *   This function does basically the same thing as `sdf_generate` above
   *   but more efficiently.
   *
   *   Instead of checking all pixels against all edges, we loop over all
   *   edges and only check pixels around the control box of the edge; the
   *   control box is increased by the spread in all directions.  Anything
   *   outside of the control box that exceeds `spread` doesn't need to be
   *   computed.
   *
   *   Lastly, to determine the sign of unchecked pixels, we do a single
   *   pass of all rows starting with a '+' sign and flipping when we come
   *   across a '-' sign and continue.  This also eliminates the possibility
   *   of overflow because we only check the proximity of the curve.
   *   Therefore we can use squared distanced safely.
   *
   * @Input:
   *   internal_params ::
   *     Internal parameters and properties required by the rasterizer.
   *     See @SDF_Params for more.
   *
   *   shape ::
   *     A complete shape which is used to generate SDF.
   *
   *   spread ::
   *     Maximum distances to be allowed in the output bitmap.
   *
   * @Output:
   *   bitmap ::
   *     The output bitmap which will contain the SDF information.
   *
   * @Return:
   *   FreeType error, 0 means success.
   *
   */
  static FT_Error
  sdf_generate_bounding_box( const SDF_Params  internal_params,
                             const SDF_Shape*  shape,
                             FT_UInt           spread,
                             const FT_Bitmap*  bitmap )
  {}


  /**************************************************************************
   *
   * @Function:
   *   sdf_generate_subdivision
   *
   * @Description:
   *   Subdivide the shape into a number of straight lines, then use the
   *   above `sdf_generate_bounding_box` function to generate the SDF.
   *
   *   Note: After calling this function `shape` no longer has the original
   *         edges, it only contains lines.
   *
   * @Input:
   *   internal_params ::
   *     Internal parameters and properties required by the rasterizer.
   *     See @SDF_Params for more.
   *
   *   shape ::
   *     A complete shape which is used to generate SDF.
   *
   *   spread ::
   *     Maximum distances to be allowed inthe output bitmap.
   *
   * @Output:
   *   bitmap ::
   *     The output bitmap which will contain the SDF information.
   *
   * @Return:
   *   FreeType error, 0 means success.
   *
   */
  static FT_Error
  sdf_generate_subdivision( const SDF_Params  internal_params,
                            SDF_Shape*        shape,
                            FT_UInt           spread,
                            const FT_Bitmap*  bitmap )
  {}


  /**************************************************************************
   *
   * @Function:
   *   sdf_generate_with_overlaps
   *
   * @Description:
   *   This function can be used to generate SDF for glyphs with overlapping
   *   contours.  The function generates SDF for contours separately on
   *   separate bitmaps (to generate SDF it uses
   *   `sdf_generate_subdivision`).  At the end it simply combines all the
   *   SDF into the output bitmap; this fixes all the signs and removes
   *   overlaps.
   *
   * @Input:
   *   internal_params ::
   *     Internal parameters and properties required by the rasterizer.  See
   *     @SDF_Params for more.
   *
   *   shape ::
   *     A complete shape which is used to generate SDF.
   *
   *   spread ::
   *     Maximum distances to be allowed in the output bitmap.
   *
   * @Output:
   *   bitmap ::
   *     The output bitmap which will contain the SDF information.
   *
   * @Return:
   *   FreeType error, 0 means success.
   *
   * @Note:
   *   The function cannot generate a proper SDF for glyphs with
   *   self-intersecting contours because we cannot separate them into two
   *   separate bitmaps.  In case of self-intersecting contours it is
   *   necessary to remove the overlaps before generating the SDF.
   *
   */
  static FT_Error
  sdf_generate_with_overlaps( SDF_Params        internal_params,
                              SDF_Shape*        shape,
                              FT_UInt           spread,
                              const FT_Bitmap*  bitmap )
  {}


  /**************************************************************************
   *
   * interface functions
   *
   */

  static FT_Error
  sdf_raster_new( void*       memory_,   /* FT_Memory    */
                  FT_Raster*  araster_ ) /* SDF_PRaster* */
  {}


  static void
  sdf_raster_reset( FT_Raster       raster,
                    unsigned char*  pool_base,
                    unsigned long   pool_size )
  {}


  static FT_Error
  sdf_raster_set_mode( FT_Raster      raster,
                       unsigned long  mode,
                       void*          args )
  {}


  static FT_Error
  sdf_raster_render( FT_Raster                raster,
                     const FT_Raster_Params*  params )
  {}


  static void
  sdf_raster_done( FT_Raster  raster )
  {}


  FT_DEFINE_RASTER_FUNCS(
    ft_sdf_raster,

    FT_GLYPH_FORMAT_OUTLINE,

    (FT_Raster_New_Func)     sdf_raster_new,       /* raster_new      */
    (FT_Raster_Reset_Func)   sdf_raster_reset,     /* raster_reset    */
    (FT_Raster_Set_Mode_Func)sdf_raster_set_mode,  /* raster_set_mode */
    (FT_Raster_Render_Func)  sdf_raster_render,    /* raster_render   */
    (FT_Raster_Done_Func)    sdf_raster_done       /* raster_done     */
  )


/* END */