godot/modules/fbx/editor/editor_scene_importer_fbx2gltf.cpp

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/*  editor_scene_importer_fbx2gltf.cpp                                    */
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#include "editor_scene_importer_fbx2gltf.h"

#ifdef TOOLS_ENABLED

#include "editor_scene_importer_ufbx.h"
#include "modules/gltf/gltf_document.h"

#include "core/config/project_settings.h"
#include "editor/editor_settings.h"

uint32_t EditorSceneFormatImporterFBX2GLTF::get_import_flags() const {}

void EditorSceneFormatImporterFBX2GLTF::get_extensions(List<String> *r_extensions) const {}

Node *EditorSceneFormatImporterFBX2GLTF::import_scene(const String &p_path, uint32_t p_flags,
		const HashMap<StringName, Variant> &p_options,
		List<String> *r_missing_deps, Error *r_err) {}

Variant EditorSceneFormatImporterFBX2GLTF::get_option_visibility(const String &p_path, const String &p_scene_import_type,
		const String &p_option, const HashMap<StringName, Variant> &p_options) {}

#define ADD_OPTION_ENUM(PATH, ENUM_HINT, VALUE)

void EditorSceneFormatImporterFBX2GLTF::get_import_options(const String &p_path,
		List<ResourceImporter::ImportOption> *r_options) {}

void EditorSceneFormatImporterFBX2GLTF::handle_compatibility_options(HashMap<StringName, Variant> &p_import_params) const {}

#endif // TOOLS_ENABLED