godot/thirdparty/enet/enet/protocol.h

/** 
 @file  protocol.h
 @brief ENet protocol
*/
#ifndef __ENET_PROTOCOL_H__
#define __ENET_PROTOCOL_H__

#include "enet/types.h"

enum
{};

ENetProtocolCommand;

ENetProtocolFlag;

#ifdef _MSC_VER
#pragma pack(push, 1)
#define ENET_PACKED
#elif defined(__GNUC__) || defined(__clang__)
#define ENET_PACKED
#else
#define ENET_PACKED
#endif

ENetProtocolHeader;

ENetProtocolCommandHeader;

ENetProtocolAcknowledge;

ENetProtocolConnect;

ENetProtocolVerifyConnect;

ENetProtocolBandwidthLimit;

ENetProtocolThrottleConfigure;

ENetProtocolDisconnect;

ENetProtocolPing;

ENetProtocolSendReliable;

ENetProtocolSendUnreliable;

ENetProtocolSendUnsequenced;

ENetProtocolSendFragment;

ENetProtocol;

#ifdef _MSC_VER
#pragma pack(pop)
#endif

#endif /* __ENET_PROTOCOL_H__ */