godot/thirdparty/enet/enet/time.h

/** 
 @file  time.h
 @brief ENet time constants and macros
*/
#ifndef __ENET_TIME_H__
#define __ENET_TIME_H__

#define ENET_TIME_OVERFLOW

#define ENET_TIME_LESS(a, b)
#define ENET_TIME_GREATER(a, b)
#define ENET_TIME_LESS_EQUAL(a, b)
#define ENET_TIME_GREATER_EQUAL(a, b)

#define ENET_TIME_DIFFERENCE(a, b)

#endif /* __ENET_TIME_H__ */