godot/thirdparty/basis_universal/transcoder/basisu_transcoder.h

// basisu_transcoder.h
// Copyright (C) 2019-2021 Binomial LLC. All Rights Reserved.
// Important: If compiling with gcc, be sure strict aliasing is disabled: -fno-strict-aliasing
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//    http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once

// By default KTX2 support is enabled to simplify compilation. This implies the need for the Zstandard library (which we distribute as a single source file in the "zstd" directory) by default.
// Set BASISD_SUPPORT_KTX2 to 0 to completely disable KTX2 support as well as Zstd/miniz usage which is only required for UASTC supercompression in KTX2 files.
// Also see BASISD_SUPPORT_KTX2_ZSTD in basisu_transcoder.cpp, which individually disables Zstd usage.
#ifndef BASISD_SUPPORT_KTX2
	#define BASISD_SUPPORT_KTX2
#endif

// Set BASISD_SUPPORT_KTX2_ZSTD to 0 to disable Zstd usage and KTX2 UASTC Zstd supercompression support 
#ifndef BASISD_SUPPORT_KTX2_ZSTD
	#define BASISD_SUPPORT_KTX2_ZSTD
#endif

// Set BASISU_FORCE_DEVEL_MESSAGES to 1 to enable debug printf()'s whenever an error occurs, for easier debugging during development.
#ifndef BASISU_FORCE_DEVEL_MESSAGES
	#define BASISU_FORCE_DEVEL_MESSAGES
#endif

#include "basisu_transcoder_internal.h"
#include "basisu_transcoder_uastc.h"
#include "basisu_file_headers.h"

namespace basist
{
	// High-level composite texture formats supported by the transcoder.
	// Each of these texture formats directly correspond to OpenGL/D3D/Vulkan etc. texture formats.
	// Notes:
	// - If you specify a texture format that supports alpha, but the .basis file doesn't have alpha, the transcoder will automatically output a 
	// fully opaque (255) alpha channel.
	// - The PVRTC1 texture formats only support power of 2 dimension .basis files, but this may be relaxed in a future version.
	// - The PVRTC1 transcoders are real-time encoders, so don't expect the highest quality. We may add a slower encoder with improved quality.
	// - These enums must be kept in sync with Javascript code that calls the transcoder.
	enum class transcoder_texture_format
	{};

	// For compressed texture formats, this returns the # of bytes per block. For uncompressed, it returns the # of bytes per pixel.
	// NOTE: Previously, this function was called basis_get_bytes_per_block(), and it always returned 16*bytes_per_pixel for uncompressed formats which was confusing.
	uint32_t basis_get_bytes_per_block_or_pixel(transcoder_texture_format fmt);

	// Returns format's name in ASCII
	const char* basis_get_format_name(transcoder_texture_format fmt);

	// Returns block format name in ASCII
	const char* basis_get_block_format_name(block_format fmt);

	// Returns true if the format supports an alpha channel.
	bool basis_transcoder_format_has_alpha(transcoder_texture_format fmt);

	// Returns the basisu::texture_format corresponding to the specified transcoder_texture_format.
	basisu::texture_format basis_get_basisu_texture_format(transcoder_texture_format fmt);

	// Returns the texture type's name in ASCII.
	const char* basis_get_texture_type_name(basis_texture_type tex_type);

	// Returns true if the transcoder texture type is an uncompressed (raw pixel) format.
	bool basis_transcoder_format_is_uncompressed(transcoder_texture_format tex_type);

	// Returns the # of bytes per pixel for uncompressed formats, or 0 for block texture formats.
	uint32_t basis_get_uncompressed_bytes_per_pixel(transcoder_texture_format fmt);

	// Returns the block width for the specified texture format, which is currently either 4 or 8 for FXT1.
	uint32_t basis_get_block_width(transcoder_texture_format tex_type);

	// Returns the block height for the specified texture format, which is currently always 4.
	uint32_t basis_get_block_height(transcoder_texture_format tex_type);

	// Returns true if the specified format was enabled at compile time.
	bool basis_is_format_supported(transcoder_texture_format tex_type, basis_tex_format fmt = basis_tex_format::cETC1S);

	// Validates that the output buffer is large enough to hold the entire transcoded texture.
	// For uncompressed texture formats, most input parameters are in pixels, not blocks. Blocks are 4x4 pixels.
	bool basis_validate_output_buffer_size(transcoder_texture_format target_format,
		uint32_t output_blocks_buf_size_in_blocks_or_pixels,
		uint32_t orig_width, uint32_t orig_height,
		uint32_t output_row_pitch_in_blocks_or_pixels,
		uint32_t output_rows_in_pixels,
		uint32_t total_slice_blocks);

	class basisu_transcoder;

	// This struct holds all state used during transcoding. For video, it needs to persist between image transcodes (it holds the previous frame).
	// For threading you can use one state per thread.
	struct basisu_transcoder_state
	{};

	// Low-level helper class that does the actual transcoding.
	class basisu_lowlevel_etc1s_transcoder
	{};

	enum basisu_decode_flags
	{};

	class basisu_lowlevel_uastc_transcoder
	{};

	struct basisu_slice_info
	{};

	basisu_slice_info_vec;

	struct basisu_image_info
	{};

	struct basisu_image_level_info
	{};

	struct basisu_file_info
	{};

	// High-level transcoder class which accepts .basis file data and allows the caller to query information about the file and transcode image levels to various texture formats.
	// If you're just starting out this is the class you care about.
	class basisu_transcoder
	{};

	// basisu_transcoder_init() MUST be called before a .basis file can be transcoded.
	void basisu_transcoder_init();
		
	enum debug_flags_t
	{};
	uint32_t get_debug_flags();
	void set_debug_flags(uint32_t f);

	// ------------------------------------------------------------------------------------------------------ 
	// Optional .KTX2 file format support
	// KTX2 reading optionally requires miniz or Zstd decompressors for supercompressed UASTC files.
	// ------------------------------------------------------------------------------------------------------ 
#if BASISD_SUPPORT_KTX2
#pragma pack(push)
#pragma pack(1)
	struct ktx2_header
	{};

	struct ktx2_level_index
	{};

	struct ktx2_etc1s_global_data_header
	{};

	struct ktx2_etc1s_image_desc
	{};

	struct ktx2_animdata
	{};
#pragma pack(pop)

	const uint32_t KTX2_VK_FORMAT_UNDEFINED =;
	const uint32_t KTX2_KDF_DF_MODEL_UASTC =;
	const uint32_t KTX2_KDF_DF_MODEL_ETC1S =;
	const uint32_t KTX2_IMAGE_IS_P_FRAME =;
	const uint32_t KTX2_UASTC_BLOCK_SIZE =;
	const uint32_t KTX2_MAX_SUPPORTED_LEVEL_COUNT =; // this is an implementation specific constraint and can be increased

	// The KTX2 transfer functions supported by KTX2
	const uint32_t KTX2_KHR_DF_TRANSFER_LINEAR =;
	const uint32_t KTX2_KHR_DF_TRANSFER_SRGB =;

	enum ktx2_supercompression
	{};

	extern const uint8_t g_ktx2_file_identifier[12];

	enum ktx2_df_channel_id
	{};

	inline const char* ktx2_get_etc1s_df_channel_id_str(ktx2_df_channel_id id)
	{}

	inline const char* ktx2_get_uastc_df_channel_id_str(ktx2_df_channel_id id)
	{}

	enum ktx2_df_color_primaries
	{};

	inline const char* ktx2_get_df_color_primaries_str(ktx2_df_color_primaries p)
	{}	

	// Information about a single 2D texture "image" in a KTX2 file.
	struct ktx2_image_level_info
	{};
		
	// Thread-specific ETC1S/supercompressed UASTC transcoder state. (If you're not doing multithreading transcoding you can ignore this.)
	struct ktx2_transcoder_state
	{};

	// This class is quite similar to basisu_transcoder. It treats KTX2 files as a simple container for ETC1S/UASTC texture data.
	// It does not support 1D or 3D textures.
	// It only supports 2D and cubemap textures, with or without mipmaps, texture arrays of 2D/cubemap textures, and texture video files. 
	// It only supports raw non-supercompressed UASTC, ETC1S, UASTC+Zstd, or UASTC+zlib compressed files.
	// DFD (Data Format Descriptor) parsing is purposely as simple as possible. 
	// If you need to know how to interpret the texture channels you'll need to parse the DFD yourself after calling get_dfd().
	class ktx2_transcoder
	{};

#endif // BASISD_SUPPORT_KTX2

	// Returns true if the transcoder was compiled with KTX2 support.
	bool basisu_transcoder_supports_ktx2();

	// Returns true if the transcoder was compiled with Zstandard support.
	bool basisu_transcoder_supports_ktx2_zstd();

} // namespace basisu