// basisu_pvrtc1_4.cpp // Copyright (C) 2019-2021 Binomial LLC. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #pragma once #include "basisu_gpu_texture.h" namespace basisu { enum { … }; struct pvrtc4_block { … }; pvrtc4_block_vector2D; uint32_t pvrtc4_swizzle_uv(uint32_t XSize, uint32_t YSize, uint32_t XPos, uint32_t YPos); class pvrtc4_image { … }; } // namespace basisu