godot/thirdparty/basis_universal/encoder/basisu_basis_file.cpp

// basisu_basis_file.cpp
// Copyright (C) 2019-2021 Binomial LLC. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//    http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "basisu_basis_file.h"
#include "../transcoder/basisu_transcoder.h"

// The output file version. Keep in sync with BASISD_SUPPORTED_BASIS_VERSION.
#define BASIS_FILE_VERSION

namespace basisu
{
	void basisu_file::create_header(const basisu_backend_output &encoder_output, basist::basis_texture_type tex_type, uint32_t userdata0, uint32_t userdata1, bool y_flipped, uint32_t us_per_frame)
	{}

	bool basisu_file::create_image_descs(const basisu_backend_output &encoder_output)
	{}

	void basisu_file::create_comp_data(const basisu_backend_output &encoder_output)
	{}

	void basisu_file::fixup_crcs()
	{}

	bool basisu_file::init(const basisu_backend_output &encoder_output, basist::basis_texture_type tex_type, uint32_t userdata0, uint32_t userdata1, bool y_flipped, uint32_t us_per_frame)
	{}

} // namespace basisu