godot/thirdparty/astcenc/astcenc_internal.h

// SPDX-License-Identifier: Apache-2.0
// ----------------------------------------------------------------------------
// Copyright 2011-2024 Arm Limited
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not
// use this file except in compliance with the License. You may obtain a copy
// of the License at:
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
// License for the specific language governing permissions and limitations
// under the License.
// ----------------------------------------------------------------------------

/**
 * @brief Functions and data declarations.
 */

#ifndef ASTCENC_INTERNAL_INCLUDED
#define ASTCENC_INTERNAL_INCLUDED

#include <algorithm>
#include <cstddef>
#include <cstdint>
#if defined(ASTCENC_DIAGNOSTICS)
	#include <cstdio>
#endif
#include <cstdlib>
#include <limits>

#include "astcenc.h"
#include "astcenc_mathlib.h"
#include "astcenc_vecmathlib.h"

/**
 * @brief Make a promise to the compiler's optimizer.
 *
 * A promise is an expression that the optimizer is can assume is true for to help it generate
 * faster code. Common use cases for this are to promise that a for loop will iterate more than
 * once, or that the loop iteration count is a multiple of a vector length, which avoids pre-loop
 * checks and can avoid loop tails if loops are unrolled by the auto-vectorizer.
 */
#if defined(NDEBUG)
	#if !defined(__clang__) && defined(_MSC_VER)
		#define promise
	#elif defined(__clang__)
		#if __has_builtin(__builtin_assume)
			#define promise(cond)
		#elif __has_builtin(__builtin_unreachable)
			#define promise
		#else
			#define promise
		#endif
	#else // Assume GCC
		#define promise
	#endif
#else
	#define promise
#endif

/* ============================================================================
  Constants
============================================================================ */
#if !defined(ASTCENC_BLOCK_MAX_TEXELS)
	#define ASTCENC_BLOCK_MAX_TEXELS
#endif

/** @brief The maximum number of texels a block can support (6x6x6 block). */
static constexpr unsigned int BLOCK_MAX_TEXELS {};

/** @brief The maximum number of components a block can support. */
static constexpr unsigned int BLOCK_MAX_COMPONENTS {};

/** @brief The maximum number of partitions a block can support. */
static constexpr unsigned int BLOCK_MAX_PARTITIONS {};

/** @brief The number of partitionings, per partition count, suported by the ASTC format. */
static constexpr unsigned int BLOCK_MAX_PARTITIONINGS {};

/** @brief The maximum number of texels used during partition selection for texel clustering. */
static constexpr uint8_t BLOCK_MAX_KMEANS_TEXELS {};

/** @brief The maximum number of weights a block can support. */
static constexpr unsigned int BLOCK_MAX_WEIGHTS {};

/** @brief The maximum number of weights a block can support per plane in 2 plane mode. */
static constexpr unsigned int BLOCK_MAX_WEIGHTS_2PLANE {};

/** @brief The minimum number of weight bits a candidate encoding must encode. */
static constexpr unsigned int BLOCK_MIN_WEIGHT_BITS {};

/** @brief The maximum number of weight bits a candidate encoding can encode. */
static constexpr unsigned int BLOCK_MAX_WEIGHT_BITS {};

/** @brief The index indicating a bad (unused) block mode in the remap array. */
static constexpr uint16_t BLOCK_BAD_BLOCK_MODE {};

/** @brief The index indicating a bad (unused) partitioning in the remap array. */
static constexpr uint16_t BLOCK_BAD_PARTITIONING {};

/** @brief The number of partition index bits supported by the ASTC format . */
static constexpr unsigned int PARTITION_INDEX_BITS {};

/** @brief The offset of the plane 2 weights in shared weight arrays. */
static constexpr unsigned int WEIGHTS_PLANE2_OFFSET {};

/** @brief The sum of quantized weights for one texel. */
static constexpr float WEIGHTS_TEXEL_SUM {};

/** @brief The number of block modes supported by the ASTC format. */
static constexpr unsigned int WEIGHTS_MAX_BLOCK_MODES {};

/** @brief The number of weight grid decimation modes supported by the ASTC format. */
static constexpr unsigned int WEIGHTS_MAX_DECIMATION_MODES {};

/** @brief The high default error used to initialize error trackers. */
static constexpr float ERROR_CALC_DEFAULT {};

/**
 * @brief The minimum tuning setting threshold for the one partition fast path.
 */
static constexpr float TUNE_MIN_SEARCH_MODE0 {};

/**
 * @brief The maximum number of candidate encodings tested for each encoding mode.
 *
 * This can be dynamically reduced by the compression quality preset.
 */
static constexpr unsigned int TUNE_MAX_TRIAL_CANDIDATES {};

/**
 * @brief The maximum number of candidate partitionings tested for each encoding mode.
 *
 * This can be dynamically reduced by the compression quality preset.
 */
static constexpr unsigned int TUNE_MAX_PARTITIONING_CANDIDATES {};

/**
 * @brief The maximum quant level using full angular endpoint search method.
 *
 * The angular endpoint search is used to find the min/max weight that should
 * be used for a given quantization level. It is effective but expensive, so
 * we only use it where it has the most value - low quant levels with wide
 * spacing. It is used below TUNE_MAX_ANGULAR_QUANT (inclusive). Above this we
 * assume the min weight is 0.0f, and the max weight is 1.0f.
 *
 * Note the angular algorithm is vectorized, and using QUANT_12 exactly fills
 * one 8-wide vector. Decreasing by one doesn't buy much performance, and
 * increasing by one is disproportionately expensive.
 */
static constexpr unsigned int TUNE_MAX_ANGULAR_QUANT {}; /* QUANT_12 */

static_assert;

static_assert;

static_assert;

static_assert;


/* ============================================================================
  Commonly used data structures
============================================================================ */

/**
 * @brief The ASTC endpoint formats.
 *
 * Note, the values here are used directly in the encoding in the format so do not rearrange.
 */
enum endpoint_formats
{};

/**
 * @brief The ASTC quantization methods.
 *
 * Note, the values here are used directly in the encoding in the format so do not rearrange.
 */
enum quant_method
{};

/**
 * @brief The number of levels use by an ASTC quantization method.
 *
 * @param method   The quantization method
 *
 * @return   The number of levels used by @c method.
 */
static inline unsigned int get_quant_level(quant_method method)
{}

/**
 * @brief Computed metrics about a partition in a block.
 */
struct partition_metrics
{};

/**
 * @brief Computed lines for a a three component analysis.
 */
struct partition_lines3
{};

/**
 * @brief The partition information for a single partition.
 *
 * ASTC has a total of 1024 candidate partitions for each of 2/3/4 partition counts, although this
 * 1024 includes seeds that generate duplicates of other seeds and seeds that generate completely
 * empty partitions. These are both valid encodings, but astcenc will skip both during compression
 * as they are not useful.
 */
struct partition_info
{};

/**
 * @brief The weight grid information for a single decimation pattern.
 *
 * ASTC can store one weight per texel, but is also capable of storing lower resolution weight grids
 * that are interpolated during decompression to assign a with to a texel. Storing fewer weights
 * can free up a substantial amount of bits that we can then spend on more useful things, such as
 * more accurate endpoints and weights, or additional partitions.
 *
 * This data structure is used to store information about a single weight grid decimation pattern,
 * for a single block size.
 */
struct decimation_info
{};

/**
 * @brief Metadata for single block mode for a specific block size.
 */
struct block_mode
{};

/**
 * @brief Metadata for single decimation mode for a specific block size.
 */
struct decimation_mode
{};

/**
 * @brief Data tables for a single block size.
 *
 * The decimation tables store the information to apply weight grid dimension reductions. We only
 * store the decimation modes that are actually needed by the current context; many of the possible
 * modes will be unused (too many weights for the current block size or disabled by heuristics). The
 * actual number of weights stored is @c decimation_mode_count, and the @c decimation_modes and
 * @c decimation_tables arrays store the active modes contiguously at the start of the array. These
 * entries are not stored in any particular order.
 *
 * The block mode tables store the unpacked block mode settings. Block modes are stored in the
 * compressed block as an 11 bit field, but for any given block size and set of compressor
 * heuristics, only a subset of the block modes will be used. The actual number of block modes
 * stored is indicated in @c block_mode_count, and the @c block_modes array store the active modes
 * contiguously at the start of the array. These entries are stored in incrementing "packed" value
 * order, which doesn't mean much once unpacked. To allow decompressors to reference the packed data
 * efficiently the @c block_mode_packed_index array stores the mapping between physical ID and the
 * actual remapped array index.
 */
struct block_size_descriptor
{};

/**
 * @brief The image data for a single block.
 *
 * The @c data_[rgba] fields store the image data in an encoded SoA float form designed for easy
 * vectorization. Input data is converted to float and stored as values between 0 and 65535. LDR
 * data is stored as direct UNORM data, HDR data is stored as LNS data. They are allocated SIMD
 * elements over-size to allow vectorized stores of unaligned and partial SIMD lanes (e.g. in a
 * 6x6x6 block the final row write will read elements 210-217 (vec8) or 214-217 (vec4), which is
 * two elements above the last real data element). The overspill values are never written to memory,
 * and would be benign, but the padding avoids hitting undefined behavior.
 *
 * The @c rgb_lns and @c alpha_lns fields that assigned a per-texel use of HDR are only used during
 * decompression. The current compressor will always use HDR endpoint formats when in HDR mode.
 */
struct image_block
{};

/**
 * @brief Data structure storing the color endpoints for a block.
 */
struct endpoints
{};

/**
 * @brief Data structure storing the color endpoints and weights.
 */
struct endpoints_and_weights
{};

/**
 * @brief Utility storing estimated errors from choosing particular endpoint encodings.
 */
struct encoding_choice_errors
{};

/**
 * @brief Preallocated working buffers, allocated per thread during context creation.
 */
struct ASTCENC_ALIGNAS compression_working_buffers
{};

struct dt_init_working_buffers
{};

/**
 * @brief Weight quantization transfer table.
 *
 * ASTC can store texel weights at many quantization levels, so for performance we store essential
 * information about each level as a precomputed data structure. Unquantized weights are integers
 * or floats in the range [0, 64].
 *
 * This structure provides a table, used to estimate the closest quantized weight for a given
 * floating-point weight. For each quantized weight, the corresponding unquantized values. For each
 * quantized weight, a previous-value and a next-value.
*/
struct quant_and_transfer_table
{};

/** @brief The precomputed quant and transfer table. */
extern const quant_and_transfer_table quant_and_xfer_tables[12];

/** @brief The block is an error block, and will return error color or NaN. */
static constexpr uint8_t SYM_BTYPE_ERROR {};

/** @brief The block is a constant color block using FP16 colors. */
static constexpr uint8_t SYM_BTYPE_CONST_F16 {};

/** @brief The block is a constant color block using UNORM16 colors. */
static constexpr uint8_t SYM_BTYPE_CONST_U16 {};

/** @brief The block is a normal non-constant color block. */
static constexpr uint8_t SYM_BTYPE_NONCONST {};

/**
 * @brief A symbolic representation of a compressed block.
 *
 * The symbolic representation stores the unpacked content of a single
 * physical compressed block, in a form which is much easier to access for
 * the rest of the compressor code.
 */
struct symbolic_compressed_block
{};

/**
 * @brief Parameter structure for @c compute_pixel_region_variance().
 *
 * This function takes a structure to avoid spilling arguments to the stack on every function
 * invocation, as there are a lot of parameters.
 */
struct pixel_region_args
{};

/**
 * @brief Parameter structure for @c compute_averages_proc().
 */
struct avg_args
{};

#if defined(ASTCENC_DIAGNOSTICS)
/* See astcenc_diagnostic_trace header for details. */
class TraceLog;
#endif

/**
 * @brief The astcenc compression context.
 */
struct astcenc_contexti
{};

/* ============================================================================
  Functionality for managing block sizes and partition tables.
============================================================================ */

/**
 * @brief Populate the block size descriptor for the target block size.
 *
 * This will also initialize the partition table metadata, which is stored as part of the BSD
 * structure.
 *
 * @param      x_texels                 The number of texels in the block X dimension.
 * @param      y_texels                 The number of texels in the block Y dimension.
 * @param      z_texels                 The number of texels in the block Z dimension.
 * @param      can_omit_modes           Can we discard modes and partitionings that astcenc won't use?
 * @param      partition_count_cutoff   The partition count cutoff to use, if we can omit partitionings.
 * @param      mode_cutoff              The block mode percentile cutoff [0-1].
 * @param[out] bsd                      The descriptor to initialize.
 */
void init_block_size_descriptor(
	unsigned int x_texels,
	unsigned int y_texels,
	unsigned int z_texels,
	bool can_omit_modes,
	unsigned int partition_count_cutoff,
	float mode_cutoff,
	block_size_descriptor& bsd);

/**
 * @brief Populate the partition tables for the target block size.
 *
 * Note the @c bsd descriptor must be initialized by calling @c init_block_size_descriptor() before
 * calling this function.
 *
 * @param[out] bsd                      The block size information structure to populate.
 * @param      can_omit_partitionings   True if we can we drop partitionings that astcenc won't use.
 * @param      partition_count_cutoff   The partition count cutoff to use, if we can omit partitionings.
 */
void init_partition_tables(
	block_size_descriptor& bsd,
	bool can_omit_partitionings,
	unsigned int partition_count_cutoff);

/**
 * @brief Get the percentile table for 2D block modes.
 *
 * This is an empirically determined prioritization of which block modes to use in the search in
 * terms of their centile (lower centiles = more useful).
 *
 * Returns a dynamically allocated array; caller must free with delete[].
 *
 * @param xdim The block x size.
 * @param ydim The block y size.
 *
 * @return The unpacked table.
 */
const float* get_2d_percentile_table(
	unsigned int xdim,
	unsigned int ydim);

/**
 * @brief Query if a 2D block size is legal.
 *
 * @return True if legal, false otherwise.
 */
bool is_legal_2d_block_size(
	unsigned int xdim,
	unsigned int ydim);

/**
 * @brief Query if a 3D block size is legal.
 *
 * @return True if legal, false otherwise.
 */
bool is_legal_3d_block_size(
	unsigned int xdim,
	unsigned int ydim,
	unsigned int zdim);

/* ============================================================================
  Functionality for managing BISE quantization and unquantization.
============================================================================ */

/**
 * @brief The precomputed table for quantizing color values.
 *
 * Converts unquant value in 0-255 range into quant value in 0-255 range.
 * No BISE scrambling is applied at this stage.
 *
 * The BISE encoding results in ties where available quant<256> values are
 * equidistant the available quant<BISE> values. This table stores two values
 * for each input - one for use with a negative residual, and one for use with
 * a positive residual.
 *
 * Indexed by [quant_mode - 4][data_value * 2 + residual].
 */
extern const uint8_t color_unquant_to_uquant_tables[17][512];

/**
 * @brief The precomputed table for packing quantized color values.
 *
 * Converts quant value in 0-255 range into packed quant value in 0-N range,
 * with BISE scrambling applied.
 *
 * Indexed by [quant_mode - 4][data_value].
 */
extern const uint8_t color_uquant_to_scrambled_pquant_tables[17][256];

/**
 * @brief The precomputed table for unpacking color values.
 *
 * Converts quant value in 0-N range into unpacked value in 0-255 range,
 * with BISE unscrambling applied.
 *
 * Indexed by [quant_mode - 4][data_value].
 */
extern const uint8_t* color_scrambled_pquant_to_uquant_tables[17];

/**
 * @brief The precomputed quant mode storage table.
 *
 * Indexing by [integer_count/2][bits] gives us the quantization level for a given integer count and
 * number of compressed storage bits. Returns -1 for cases where the requested integer count cannot
 * ever fit in the supplied storage size.
 */
extern const int8_t quant_mode_table[10][128];

/**
 * @brief Encode a packed string using BISE.
 *
 * Note that BISE can return strings that are not a whole number of bytes in length, and ASTC can
 * start storing strings in a block at arbitrary bit offsets in the encoded data.
 *
 * @param         quant_level       The BISE alphabet size.
 * @param         character_count   The number of characters in the string.
 * @param         input_data        The unpacked string, one byte per character.
 * @param[in,out] output_data       The output packed string.
 * @param         bit_offset        The starting offset in the output storage.
 */
void encode_ise(
	quant_method quant_level,
	unsigned int character_count,
	const uint8_t* input_data,
	uint8_t* output_data,
	unsigned int bit_offset);

/**
 * @brief Decode a packed string using BISE.
 *
 * Note that BISE input strings are not a whole number of bytes in length, and ASTC can start
 * strings at arbitrary bit offsets in the encoded data.
 *
 * @param         quant_level       The BISE alphabet size.
 * @param         character_count   The number of characters in the string.
 * @param         input_data        The packed string.
 * @param[in,out] output_data       The output storage, one byte per character.
 * @param         bit_offset        The starting offset in the output storage.
 */
void decode_ise(
	quant_method quant_level,
	unsigned int character_count,
	const uint8_t* input_data,
	uint8_t* output_data,
	unsigned int bit_offset);

/**
 * @brief Return the number of bits needed to encode an ISE sequence.
 *
 * This implementation assumes that the @c quant level is untrusted, given it may come from random
 * data being decompressed, so we return an arbitrary unencodable size if that is the case.
 *
 * @param character_count   The number of items in the sequence.
 * @param quant_level       The desired quantization level.
 *
 * @return The number of bits needed to encode the BISE string.
 */
unsigned int get_ise_sequence_bitcount(
	unsigned int character_count,
	quant_method quant_level);

/* ============================================================================
  Functionality for managing color partitioning.
============================================================================ */

/**
 * @brief Compute averages and dominant directions for each partition in a 2 component texture.
 *
 * @param      pi           The partition info for the current trial.
 * @param      blk          The image block color data to be compressed.
 * @param      component1   The first component included in the analysis.
 * @param      component2   The second component included in the analysis.
 * @param[out] pm           The output partition metrics.
 *                          - Only pi.partition_count array entries actually get initialized.
 *                          - Direction vectors @c pm.dir are not normalized.
 */
void compute_avgs_and_dirs_2_comp(
	const partition_info& pi,
	const image_block& blk,
	unsigned int component1,
	unsigned int component2,
	partition_metrics pm[BLOCK_MAX_PARTITIONS]);

/**
 * @brief Compute averages and dominant directions for each partition in a 3 component texture.
 *
 * @param      pi                  The partition info for the current trial.
 * @param      blk                 The image block color data to be compressed.
 * @param      omitted_component   The component excluded from the analysis.
 * @param[out] pm                  The output partition metrics.
 *                                 - Only pi.partition_count array entries actually get initialized.
 *                                 - Direction vectors @c pm.dir are not normalized.
 */
void compute_avgs_and_dirs_3_comp(
	const partition_info& pi,
	const image_block& blk,
	unsigned int omitted_component,
	partition_metrics pm[BLOCK_MAX_PARTITIONS]);

/**
 * @brief Compute averages and dominant directions for each partition in a 3 component texture.
 *
 * This is a specialization of @c compute_avgs_and_dirs_3_comp where the omitted component is
 * always alpha, a common case during partition search.
 *
 * @param      pi    The partition info for the current trial.
 * @param      blk   The image block color data to be compressed.
 * @param[out] pm    The output partition metrics.
 *                   - Only pi.partition_count array entries actually get initialized.
 *                   - Direction vectors @c pm.dir are not normalized.
 */
void compute_avgs_and_dirs_3_comp_rgb(
	const partition_info& pi,
	const image_block& blk,
	partition_metrics pm[BLOCK_MAX_PARTITIONS]);

/**
 * @brief Compute averages and dominant directions for each partition in a 4 component texture.
 *
 * @param      pi    The partition info for the current trial.
 * @param      blk   The image block color data to be compressed.
 * @param[out] pm    The output partition metrics.
 *                   - Only pi.partition_count array entries actually get initialized.
 *                   - Direction vectors @c pm.dir are not normalized.
 */
void compute_avgs_and_dirs_4_comp(
	const partition_info& pi,
	const image_block& blk,
	partition_metrics pm[BLOCK_MAX_PARTITIONS]);

/**
 * @brief Compute the RGB error for uncorrelated and same chroma projections.
 *
 * The output of compute averages and dirs is post processed to define two lines, both of which go
 * through the mean-color-value.  One line has a direction defined by the dominant direction; this
 * is used to assess the error from using an uncorrelated color representation. The other line goes
 * through (0,0,0) and is used to assess the error from using an RGBS color representation.
 *
 * This function computes the squared error when using these two representations.
 *
 * @param         pi            The partition info for the current trial.
 * @param         blk           The image block color data to be compressed.
 * @param[in,out] plines        Processed line inputs, and line length outputs.
 * @param[out]    uncor_error   The cumulative error for using the uncorrelated line.
 * @param[out]    samec_error   The cumulative error for using the same chroma line.
 */
void compute_error_squared_rgb(
	const partition_info& pi,
	const image_block& blk,
	partition_lines3 plines[BLOCK_MAX_PARTITIONS],
	float& uncor_error,
	float& samec_error);

/**
 * @brief Compute the RGBA error for uncorrelated and same chroma projections.
 *
 * The output of compute averages and dirs is post processed to define two lines, both of which go
 * through the mean-color-value.  One line has a direction defined by the dominant direction; this
 * is used to assess the error from using an uncorrelated color representation. The other line goes
 * through (0,0,0,1) and is used to assess the error from using an RGBS color representation.
 *
 * This function computes the squared error when using these two representations.
 *
 * @param      pi              The partition info for the current trial.
 * @param      blk             The image block color data to be compressed.
 * @param      uncor_plines    Processed uncorrelated partition lines for each partition.
 * @param      samec_plines    Processed same chroma partition lines for each partition.
 * @param[out] line_lengths    The length of each components deviation from the line.
 * @param[out] uncor_error     The cumulative error for using the uncorrelated line.
 * @param[out] samec_error     The cumulative error for using the same chroma line.
 */
void compute_error_squared_rgba(
	const partition_info& pi,
	const image_block& blk,
	const processed_line4 uncor_plines[BLOCK_MAX_PARTITIONS],
	const processed_line4 samec_plines[BLOCK_MAX_PARTITIONS],
	float line_lengths[BLOCK_MAX_PARTITIONS],
	float& uncor_error,
	float& samec_error);

/**
 * @brief Find the best set of partitions to trial for a given block.
 *
 * On return the @c best_partitions list will contain the two best partition
 * candidates; one assuming data has uncorrelated chroma and one assuming the
 * data has correlated chroma. The best candidate is returned first in the list.
 *
 * @param      bsd                      The block size information.
 * @param      blk                      The image block color data to compress.
 * @param      partition_count          The number of partitions in the block.
 * @param      partition_search_limit   The number of candidate partition encodings to trial.
 * @param[out] best_partitions          The best partition candidates.
 * @param      requested_candidates     The number of requested partitionings. May return fewer if
 *                                      candidates are not available.
 *
 * @return The actual number of candidates returned.
 */
unsigned int find_best_partition_candidates(
	const block_size_descriptor& bsd,
	const image_block& blk,
	unsigned int partition_count,
	unsigned int partition_search_limit,
	unsigned int best_partitions[TUNE_MAX_PARTITIONING_CANDIDATES],
	unsigned int requested_candidates);

/* ============================================================================
  Functionality for managing images and image related data.
============================================================================ */

/**
 * @brief Get a vector mask indicating lanes decompressing into a UNORM8 value.
 *
 * @param decode_mode   The color profile for LDR_SRGB settings.
 * @param blk           The image block for output image bitness settings.
 *
 * @return The component mask vector.
 */
static inline vmask4 get_u8_component_mask(
	astcenc_profile decode_mode,
	const image_block& blk
) {}

/**
 * @brief Setup computation of regional averages in an image.
 *
 * This must be done by only a single thread per image, before any thread calls
 * @c compute_averages().
 *
 * Results are written back into @c img->input_alpha_averages.
 *
 * @param      img                   The input image data, also holds output data.
 * @param      alpha_kernel_radius   The kernel radius (in pixels) for alpha mods.
 * @param      swz                   Input data component swizzle.
 * @param[out] ag                    The average variance arguments to init.
 *
 * @return The number of tasks in the processing stage.
 */
unsigned int init_compute_averages(
	const astcenc_image& img,
	unsigned int alpha_kernel_radius,
	const astcenc_swizzle& swz,
	avg_args& ag);

/**
 * @brief Compute averages for a pixel region.
 *
 * The routine computes both in a single pass, using a summed-area table to decouple the running
 * time from the averaging/variance kernel size.
 *
 * @param[out] ctx   The compressor context storing the output data.
 * @param      arg   The input parameter structure.
 */
void compute_pixel_region_variance(
	astcenc_contexti& ctx,
	const pixel_region_args& arg);
/**
 * @brief Load a single image block from the input image.
 *
 * @param      decode_mode   The compression color profile.
 * @param      img           The input image data.
 * @param[out] blk           The image block to populate.
 * @param      bsd           The block size information.
 * @param      xpos          The block X coordinate in the input image.
 * @param      ypos          The block Y coordinate in the input image.
 * @param      zpos          The block Z coordinate in the input image.
 * @param      swz           The swizzle to apply on load.
 */
void load_image_block(
	astcenc_profile decode_mode,
	const astcenc_image& img,
	image_block& blk,
	const block_size_descriptor& bsd,
	unsigned int xpos,
	unsigned int ypos,
	unsigned int zpos,
	const astcenc_swizzle& swz);

/**
 * @brief Load a single image block from the input image.
 *
 * This specialized variant can be used only if the block is 2D LDR U8 data,
 * with no swizzle.
 *
 * @param      decode_mode   The compression color profile.
 * @param      img           The input image data.
 * @param[out] blk           The image block to populate.
 * @param      bsd           The block size information.
 * @param      xpos          The block X coordinate in the input image.
 * @param      ypos          The block Y coordinate in the input image.
 * @param      zpos          The block Z coordinate in the input image.
 * @param      swz           The swizzle to apply on load.
 */
void load_image_block_fast_ldr(
	astcenc_profile decode_mode,
	const astcenc_image& img,
	image_block& blk,
	const block_size_descriptor& bsd,
	unsigned int xpos,
	unsigned int ypos,
	unsigned int zpos,
	const astcenc_swizzle& swz);

/**
 * @brief Store a single image block to the output image.
 *
 * @param[out] img    The output image data.
 * @param      blk    The image block to export.
 * @param      bsd    The block size information.
 * @param      xpos   The block X coordinate in the input image.
 * @param      ypos   The block Y coordinate in the input image.
 * @param      zpos   The block Z coordinate in the input image.
 * @param      swz    The swizzle to apply on store.
 */
void store_image_block(
	astcenc_image& img,
	const image_block& blk,
	const block_size_descriptor& bsd,
	unsigned int xpos,
	unsigned int ypos,
	unsigned int zpos,
	const astcenc_swizzle& swz);

/* ============================================================================
  Functionality for computing endpoint colors and weights for a block.
============================================================================ */

/**
 * @brief Compute ideal endpoint colors and weights for 1 plane of weights.
 *
 * The ideal endpoints define a color line for the partition. For each texel the ideal weight
 * defines an exact position on the partition color line. We can then use these to assess the error
 * introduced by removing and quantizing the weight grid.
 *
 * @param      blk   The image block color data to compress.
 * @param      pi    The partition info for the current trial.
 * @param[out] ei    The endpoint and weight values.
 */
void compute_ideal_colors_and_weights_1plane(
	const image_block& blk,
	const partition_info& pi,
	endpoints_and_weights& ei);

/**
 * @brief Compute ideal endpoint colors and weights for 2 planes of weights.
 *
 * The ideal endpoints define a color line for the partition. For each texel the ideal weight
 * defines an exact position on the partition color line. We can then use these to assess the error
 * introduced by removing and quantizing the weight grid.
 *
 * @param      bsd                The block size information.
 * @param      blk                The image block color data to compress.
 * @param      plane2_component   The component assigned to plane 2.
 * @param[out] ei1                The endpoint and weight values for plane 1.
 * @param[out] ei2                The endpoint and weight values for plane 2.
 */
void compute_ideal_colors_and_weights_2planes(
	const block_size_descriptor& bsd,
	const image_block& blk,
	unsigned int plane2_component,
	endpoints_and_weights& ei1,
	endpoints_and_weights& ei2);

/**
 * @brief Compute the optimal unquantized weights for a decimation table.
 *
 * After computing ideal weights for the case for a complete weight grid, we we want to compute the
 * ideal weights for the case where weights exist only for some texels. We do this with a
 * steepest-descent grid solver which works as follows:
 *
 * First, for each actual weight, perform a weighted averaging of the texels affected by the weight.
 * Then, set step size to <some initial value> and attempt one step towards the original ideal
 * weight if it helps to reduce error.
 *
 * @param      ei                       The non-decimated endpoints and weights.
 * @param      di                       The selected weight decimation.
 * @param[out] dec_weight_ideal_value   The ideal values for the decimated weight set.
 */
void compute_ideal_weights_for_decimation(
	const endpoints_and_weights& ei,
	const decimation_info& di,
	float* dec_weight_ideal_value);

/**
 * @brief Compute the optimal quantized weights for a decimation table.
 *
 * We test the two closest weight indices in the allowed quantization range and keep the weight that
 * is the closest match.
 *
 * @param      di                        The selected weight decimation.
 * @param      low_bound                 The lowest weight allowed.
 * @param      high_bound                The highest weight allowed.
 * @param      dec_weight_ideal_value    The ideal weight set.
 * @param[out] dec_weight_quant_uvalue   The output quantized weight as a float.
 * @param[out] dec_weight_uquant         The output quantized weight as encoded int.
 * @param      quant_level               The desired weight quant level.
 */
void compute_quantized_weights_for_decimation(
	const decimation_info& di,
	float low_bound,
	float high_bound,
	const float* dec_weight_ideal_value,
	float* dec_weight_quant_uvalue,
	uint8_t* dec_weight_uquant,
	quant_method quant_level);

/**
 * @brief Compute the error of a decimated weight set for 1 plane.
 *
 * After computing ideal weights for the case with one weight per texel, we want to compute the
 * error for decimated weight grids where weights are stored at a lower resolution. This function
 * computes the error of the reduced grid, compared to the full grid.
 *
 * @param eai                       The ideal weights for the full grid.
 * @param di                        The selected weight decimation.
 * @param dec_weight_quant_uvalue   The quantized weights for the decimated grid.
 *
 * @return The accumulated error.
 */
float compute_error_of_weight_set_1plane(
	const endpoints_and_weights& eai,
	const decimation_info& di,
	const float* dec_weight_quant_uvalue);

/**
 * @brief Compute the error of a decimated weight set for 2 planes.
 *
 * After computing ideal weights for the case with one weight per texel, we want to compute the
 * error for decimated weight grids where weights are stored at a lower resolution. This function
 * computes the error of the reduced grid, compared to the full grid.
 *
 * @param eai1                             The ideal weights for the full grid and plane 1.
 * @param eai2                             The ideal weights for the full grid and plane 2.
 * @param di                               The selected weight decimation.
 * @param dec_weight_quant_uvalue_plane1   The quantized weights for the decimated grid plane 1.
 * @param dec_weight_quant_uvalue_plane2   The quantized weights for the decimated grid plane 2.
 *
 * @return The accumulated error.
 */
float compute_error_of_weight_set_2planes(
	const endpoints_and_weights& eai1,
	const endpoints_and_weights& eai2,
	const decimation_info& di,
	const float* dec_weight_quant_uvalue_plane1,
	const float* dec_weight_quant_uvalue_plane2);

/**
 * @brief Pack a single pair of color endpoints as effectively as possible.
 *
 * The user requests a base color endpoint mode in @c format, but the quantizer may choose a
 * delta-based representation. It will report back the format variant it actually used.
 *
 * @param      color0        The input unquantized color0 endpoint for absolute endpoint pairs.
 * @param      color1        The input unquantized color1 endpoint for absolute endpoint pairs.
 * @param      rgbs_color    The input unquantized RGBS variant endpoint for same chroma endpoints.
 * @param      rgbo_color    The input unquantized RGBS variant endpoint for HDR endpoints.
 * @param      format        The desired base format.
 * @param[out] output        The output storage for the quantized colors/
 * @param      quant_level   The quantization level requested.
 *
 * @return The actual endpoint mode used.
 */
uint8_t pack_color_endpoints(
	vfloat4 color0,
	vfloat4 color1,
	vfloat4 rgbs_color,
	vfloat4 rgbo_color,
	int format,
	uint8_t* output,
	quant_method quant_level);

/**
 * @brief Unpack a single pair of encoded endpoints.
 *
 * Endpoints must be unscrambled and converted into the 0-255 range before calling this functions.
 *
 * @param      decode_mode   The decode mode (LDR, HDR, etc).
 * @param      format        The color endpoint mode used.
 * @param      input         The raw array of encoded input integers. The length of this array
 *                           depends on @c format; it can be safely assumed to be large enough.
 * @param[out] rgb_hdr       Is the endpoint using HDR for the RGB channels?
 * @param[out] alpha_hdr     Is the endpoint using HDR for the A channel?
 * @param[out] output0       The output color for endpoint 0.
 * @param[out] output1       The output color for endpoint 1.
 */
void unpack_color_endpoints(
	astcenc_profile decode_mode,
	int format,
	const uint8_t* input,
	bool& rgb_hdr,
	bool& alpha_hdr,
	vint4& output0,
	vint4& output1);

/**
 * @brief Unpack an LDR RGBA color that uses delta encoding.
 *
 * @param      input0    The packed endpoint 0 color.
 * @param      input1    The packed endpoint 1 color deltas.
 * @param[out] output0   The unpacked endpoint 0 color.
 * @param[out] output1   The unpacked endpoint 1 color.
 */
void rgba_delta_unpack(
	vint4 input0,
	vint4 input1,
	vint4& output0,
	vint4& output1);

/**
 * @brief Unpack an LDR RGBA color that uses direct encoding.
 *
 * @param      input0    The packed endpoint 0 color.
 * @param      input1    The packed endpoint 1 color.
 * @param[out] output0   The unpacked endpoint 0 color.
 * @param[out] output1   The unpacked endpoint 1 color.
 */
void rgba_unpack(
	vint4 input0,
	vint4 input1,
	vint4& output0,
	vint4& output1);

/**
 * @brief Unpack a set of quantized and decimated weights.
 *
 * TODO: Can we skip this for non-decimated weights now that the @c scb is
 * already storing unquantized weights?
 *
 * @param      bsd              The block size information.
 * @param      scb              The symbolic compressed encoding.
 * @param      di               The weight grid decimation table.
 * @param      is_dual_plane    @c true if this is a dual plane block, @c false otherwise.
 * @param[out] weights_plane1   The output array for storing the plane 1 weights.
 * @param[out] weights_plane2   The output array for storing the plane 2 weights.
 */
void unpack_weights(
	const block_size_descriptor& bsd,
	const symbolic_compressed_block& scb,
	const decimation_info& di,
	bool is_dual_plane,
	int weights_plane1[BLOCK_MAX_TEXELS],
	int weights_plane2[BLOCK_MAX_TEXELS]);

/**
 * @brief Identify, for each mode, which set of color endpoint produces the best result.
 *
 * Returns the best @c tune_candidate_limit best looking modes, along with the ideal color encoding
 * combination for each. The modified quantization level can be used when all formats are the same,
 * as this frees up two additional bits of storage.
 *
 * @param      pi                            The partition info for the current trial.
 * @param      blk                           The image block color data to compress.
 * @param      ep                            The ideal endpoints.
 * @param      qwt_bitcounts                 Bit counts for different quantization methods.
 * @param      qwt_errors                    Errors for different quantization methods.
 * @param      tune_candidate_limit          The max number of candidates to return, may be less.
 * @param      start_block_mode              The first block mode to inspect.
 * @param      end_block_mode                The last block mode to inspect.
 * @param[out] partition_format_specifiers   The best formats per partition.
 * @param[out] block_mode                    The best packed block mode indexes.
 * @param[out] quant_level                   The best color quant level.
 * @param[out] quant_level_mod               The best color quant level if endpoints are the same.
 * @param[out] tmpbuf                        Preallocated scratch buffers for the compressor.
 *
 * @return The actual number of candidate matches returned.
 */
unsigned int compute_ideal_endpoint_formats(
	const partition_info& pi,
	const image_block& blk,
	const endpoints& ep,
	const int8_t* qwt_bitcounts,
	const float* qwt_errors,
	unsigned int tune_candidate_limit,
	unsigned int start_block_mode,
	unsigned int end_block_mode,
	uint8_t partition_format_specifiers[TUNE_MAX_TRIAL_CANDIDATES][BLOCK_MAX_PARTITIONS],
	int block_mode[TUNE_MAX_TRIAL_CANDIDATES],
	quant_method quant_level[TUNE_MAX_TRIAL_CANDIDATES],
	quant_method quant_level_mod[TUNE_MAX_TRIAL_CANDIDATES],
	compression_working_buffers& tmpbuf);

/**
 * @brief For a given 1 plane weight set recompute the endpoint colors.
 *
 * As we quantize and decimate weights the optimal endpoint colors may change slightly, so we must
 * recompute the ideal colors for a specific weight set.
 *
 * @param         blk                  The image block color data to compress.
 * @param         pi                   The partition info for the current trial.
 * @param         di                   The weight grid decimation table.
 * @param         dec_weights_uquant   The quantized weight set.
 * @param[in,out] ep                   The color endpoints (modifed in place).
 * @param[out]    rgbs_vectors         The RGB+scale vectors for LDR blocks.
 * @param[out]    rgbo_vectors         The RGB+offset vectors for HDR blocks.
 */
void recompute_ideal_colors_1plane(
	const image_block& blk,
	const partition_info& pi,
	const decimation_info& di,
	const uint8_t* dec_weights_uquant,
	endpoints& ep,
	vfloat4 rgbs_vectors[BLOCK_MAX_PARTITIONS],
	vfloat4 rgbo_vectors[BLOCK_MAX_PARTITIONS]);

/**
 * @brief For a given 2 plane weight set recompute the endpoint colors.
 *
 * As we quantize and decimate weights the optimal endpoint colors may change slightly, so we must
 * recompute the ideal colors for a specific weight set.
 *
 * @param         blk                         The image block color data to compress.
 * @param         bsd                         The block_size descriptor.
 * @param         di                          The weight grid decimation table.
 * @param         dec_weights_uquant_plane1   The quantized weight set for plane 1.
 * @param         dec_weights_uquant_plane2   The quantized weight set for plane 2.
 * @param[in,out] ep                          The color endpoints (modifed in place).
 * @param[out]    rgbs_vector                 The RGB+scale color for LDR blocks.
 * @param[out]    rgbo_vector                 The RGB+offset color for HDR blocks.
 * @param         plane2_component            The component assigned to plane 2.
 */
void recompute_ideal_colors_2planes(
	const image_block& blk,
	const block_size_descriptor& bsd,
	const decimation_info& di,
	const uint8_t* dec_weights_uquant_plane1,
	const uint8_t* dec_weights_uquant_plane2,
	endpoints& ep,
	vfloat4& rgbs_vector,
	vfloat4& rgbo_vector,
	int plane2_component);

/**
 * @brief Expand the angular tables needed for the alternative to PCA that we use.
 */
void prepare_angular_tables();

/**
 * @brief Compute the angular endpoints for one plane for each block mode.
 *
 * @param      only_always              Only consider block modes that are always enabled.
 * @param      bsd                      The block size descriptor for the current trial.
 * @param      dec_weight_ideal_value   The ideal decimated unquantized weight values.
 * @param      max_weight_quant         The maximum block mode weight quantization allowed.
 * @param[out] tmpbuf                   Preallocated scratch buffers for the compressor.
 */
void compute_angular_endpoints_1plane(
	bool only_always,
	const block_size_descriptor& bsd,
	const float* dec_weight_ideal_value,
	unsigned int max_weight_quant,
	compression_working_buffers& tmpbuf);

/**
 * @brief Compute the angular endpoints for two planes for each block mode.
 *
 * @param      bsd                      The block size descriptor for the current trial.
 * @param      dec_weight_ideal_value   The ideal decimated unquantized weight values.
 * @param      max_weight_quant         The maximum block mode weight quantization allowed.
 * @param[out] tmpbuf                   Preallocated scratch buffers for the compressor.
 */
void compute_angular_endpoints_2planes(
	const block_size_descriptor& bsd,
	const float* dec_weight_ideal_value,
	unsigned int max_weight_quant,
	compression_working_buffers& tmpbuf);

/* ============================================================================
  Functionality for high level compression and decompression access.
============================================================================ */

/**
 * @brief Compress an image block into a physical block.
 *
 * @param      ctx      The compressor context and configuration.
 * @param      blk      The image block color data to compress.
 * @param[out] pcb      The physical compressed block output.
 * @param[out] tmpbuf   Preallocated scratch buffers for the compressor.
 */
void compress_block(
	const astcenc_contexti& ctx,
	const image_block& blk,
	uint8_t pcb[16],
	compression_working_buffers& tmpbuf);

/**
 * @brief Decompress a symbolic block in to an image block.
 *
 * @param      decode_mode   The decode mode (LDR, HDR, etc).
 * @param      bsd           The block size information.
 * @param      xpos          The X coordinate of the block in the overall image.
 * @param      ypos          The Y coordinate of the block in the overall image.
 * @param      zpos          The Z coordinate of the block in the overall image.
 * @param[out] blk           The decompressed image block color data.
 */
void decompress_symbolic_block(
	astcenc_profile decode_mode,
	const block_size_descriptor& bsd,
	int xpos,
	int ypos,
	int zpos,
	const symbolic_compressed_block& scb,
	image_block& blk);

/**
 * @brief Compute the error between a symbolic block and the original input data.
 *
 * This function is specialized for 2 plane and 1 partition search.
 *
 * In RGBM mode this will reject blocks that attempt to encode a zero M value.
 *
 * @param config   The compressor config.
 * @param bsd      The block size information.
 * @param scb      The symbolic compressed encoding.
 * @param blk      The original image block color data.
 *
 * @return Returns the computed error, or a negative value if the encoding
 *         should be rejected for any reason.
 */
float compute_symbolic_block_difference_2plane(
	const astcenc_config& config,
	const block_size_descriptor& bsd,
	const symbolic_compressed_block& scb,
	const image_block& blk);

/**
 * @brief Compute the error between a symbolic block and the original input data.
 *
 * This function is specialized for 1 plane and N partition search.
 *
 * In RGBM mode this will reject blocks that attempt to encode a zero M value.
 *
 * @param config   The compressor config.
 * @param bsd      The block size information.
 * @param scb      The symbolic compressed encoding.
 * @param blk      The original image block color data.
 *
 * @return Returns the computed error, or a negative value if the encoding
 *         should be rejected for any reason.
 */
float compute_symbolic_block_difference_1plane(
	const astcenc_config& config,
	const block_size_descriptor& bsd,
	const symbolic_compressed_block& scb,
	const image_block& blk);

/**
 * @brief Compute the error between a symbolic block and the original input data.
 *
 * This function is specialized for 1 plane and 1 partition search.
 *
 * In RGBM mode this will reject blocks that attempt to encode a zero M value.
 *
 * @param config   The compressor config.
 * @param bsd      The block size information.
 * @param scb      The symbolic compressed encoding.
 * @param blk      The original image block color data.
 *
 * @return Returns the computed error, or a negative value if the encoding
 *         should be rejected for any reason.
 */
float compute_symbolic_block_difference_1plane_1partition(
	const astcenc_config& config,
	const block_size_descriptor& bsd,
	const symbolic_compressed_block& scb,
	const image_block& blk);

/**
 * @brief Convert a symbolic representation into a binary physical encoding.
 *
 * It is assumed that the symbolic encoding is valid and encodable, or
 * previously flagged as an error block if an error color it to be encoded.
 *
 * @param      bsd   The block size information.
 * @param      scb   The symbolic representation.
 * @param[out] pcb   The physical compressed block output.
 */
void symbolic_to_physical(
	const block_size_descriptor& bsd,
	const symbolic_compressed_block& scb,
	uint8_t pcb[16]);

/**
 * @brief Convert a binary physical encoding into a symbolic representation.
 *
 * This function can cope with arbitrary input data; output blocks will be
 * flagged as an error block if the encoding is invalid.
 *
 * @param      bsd   The block size information.
 * @param      pcb   The physical compresesd block input.
 * @param[out] scb   The output symbolic representation.
 */
void physical_to_symbolic(
	const block_size_descriptor& bsd,
	const uint8_t pcb[16],
	symbolic_compressed_block& scb);

/* ============================================================================
Platform-specific functions.
============================================================================ */
/**
 * @brief Allocate an aligned memory buffer.
 *
 * Allocated memory must be freed by aligned_free.
 *
 * @param size    The desired buffer size.
 * @param align   The desired buffer alignment; must be 2^N, may be increased
 *                by the implementation to a minimum allowable alignment.
 *
 * @return The memory buffer pointer or nullptr on allocation failure.
 */
template<typename T>
T* aligned_malloc(size_t size, size_t align)
{}

/**
 * @brief Free an aligned memory buffer.
 *
 * @param ptr   The buffer to free.
 */
template<typename T>
void aligned_free(T* ptr)
{}

#endif