godot/thirdparty/libvorbis/backends.h

/********************************************************************
 *                                                                  *
 * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE.   *
 * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS     *
 * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
 * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING.       *
 *                                                                  *
 * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2009             *
 * by the Xiph.Org Foundation https://xiph.org/                     *
 *                                                                  *
 ********************************************************************

 function: libvorbis backend and mapping structures; needed for
           static mode headers

 ********************************************************************/

/* this is exposed up here because we need it for static modes.
   Lookups for each backend aren't exposed because there's no reason
   to do so */

#ifndef _vorbis_backend_h_
#define _vorbis_backend_h_

#include "codec_internal.h"

/* this would all be simpler/shorter with templates, but.... */
/* Floor backend generic *****************************************/
vorbis_func_floor;

vorbis_info_floor0;


#define VIF_POSIT
#define VIF_CLASS
#define VIF_PARTS
vorbis_info_floor1;

/* Residue backend generic *****************************************/
vorbis_func_residue;

vorbis_info_residue0;

/* Mapping backend generic *****************************************/
vorbis_func_mapping;

vorbis_info_mapping0;

#endif