godot/thirdparty/msdfgen/core/Contour.cpp


#include "Contour.h"

#include "arithmetics.hpp"

namespace msdfgen {

static double shoelace(const Point2 &a, const Point2 &b) {}

void Contour::addEdge(const EdgeHolder &edge) {}

#ifdef MSDFGEN_USE_CPP11
void Contour::addEdge(EdgeHolder &&edge) {
    edges.push_back((EdgeHolder &&) edge);
}
#endif

EdgeHolder &Contour::addEdge() {}

static void boundPoint(double &l, double &b, double &r, double &t, Point2 p) {}

void Contour::bound(double &l, double &b, double &r, double &t) const {}

void Contour::boundMiters(double &l, double &b, double &r, double &t, double border, double miterLimit, int polarity) const {}

int Contour::winding() const {}

void Contour::reverse() {}

}