godot/thirdparty/msdfgen/core/edge-segments.cpp


#include "edge-segments.h"

#include "arithmetics.hpp"
#include "equation-solver.h"

namespace msdfgen {

void EdgeSegment::distanceToPseudoDistance(SignedDistance &distance, Point2 origin, double param) const {}

LinearSegment::LinearSegment(Point2 p0, Point2 p1, EdgeColor edgeColor) :{}

QuadraticSegment::QuadraticSegment(Point2 p0, Point2 p1, Point2 p2, EdgeColor edgeColor) :{}

CubicSegment::CubicSegment(Point2 p0, Point2 p1, Point2 p2, Point2 p3, EdgeColor edgeColor) :{}

LinearSegment *LinearSegment::clone() const {}

QuadraticSegment *QuadraticSegment::clone() const {}

CubicSegment *CubicSegment::clone() const {}

int LinearSegment::type() const {}

int QuadraticSegment::type() const {}

int CubicSegment::type() const {}

const Point2 *LinearSegment::controlPoints() const {}

const Point2 *QuadraticSegment::controlPoints() const {}

const Point2 *CubicSegment::controlPoints() const {}

Point2 LinearSegment::point(double param) const {}

Point2 QuadraticSegment::point(double param) const {}

Point2 CubicSegment::point(double param) const {}

Vector2 LinearSegment::direction(double param) const {}

Vector2 QuadraticSegment::direction(double param) const {}

Vector2 CubicSegment::direction(double param) const {}

Vector2 LinearSegment::directionChange(double param) const {}

Vector2 QuadraticSegment::directionChange(double param) const {}

Vector2 CubicSegment::directionChange(double param) const {}

double LinearSegment::length() const {}

double QuadraticSegment::length() const {}

SignedDistance LinearSegment::signedDistance(Point2 origin, double &param) const {}

SignedDistance QuadraticSegment::signedDistance(Point2 origin, double &param) const {}

SignedDistance CubicSegment::signedDistance(Point2 origin, double &param) const {}

int LinearSegment::scanlineIntersections(double x[3], int dy[3], double y) const {}

int QuadraticSegment::scanlineIntersections(double x[3], int dy[3], double y) const {}

int CubicSegment::scanlineIntersections(double x[3], int dy[3], double y) const {}

static void pointBounds(Point2 p, double &l, double &b, double &r, double &t) {}

void LinearSegment::bound(double &l, double &b, double &r, double &t) const {}

void QuadraticSegment::bound(double &l, double &b, double &r, double &t) const {}

void CubicSegment::bound(double &l, double &b, double &r, double &t) const {}

void LinearSegment::reverse() {}

void QuadraticSegment::reverse() {}

void CubicSegment::reverse() {}

void LinearSegment::moveStartPoint(Point2 to) {}

void QuadraticSegment::moveStartPoint(Point2 to) {}

void CubicSegment::moveStartPoint(Point2 to) {}

void LinearSegment::moveEndPoint(Point2 to) {}

void QuadraticSegment::moveEndPoint(Point2 to) {}

void CubicSegment::moveEndPoint(Point2 to) {}

void LinearSegment::splitInThirds(EdgeSegment *&part1, EdgeSegment *&part2, EdgeSegment *&part3) const {}

void QuadraticSegment::splitInThirds(EdgeSegment *&part1, EdgeSegment *&part2, EdgeSegment *&part3) const {}

void CubicSegment::splitInThirds(EdgeSegment *&part1, EdgeSegment *&part2, EdgeSegment *&part3) const {}

EdgeSegment *QuadraticSegment::convertToCubic() const {}

void CubicSegment::deconverge(int param, double amount) {}

}