/**************************************************************************/ /* vector.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef VECTOR_H #define VECTOR_H /** * @class Vector * Vector container. Regular Vector Container. Use with care and for smaller arrays when possible. Use Vector for large arrays. */ #include "core/error/error_macros.h" #include "core/os/memory.h" #include "core/templates/cowdata.h" #include "core/templates/search_array.h" #include "core/templates/sort_array.h" #include <climits> #include <initializer_list> template <typename T> class VectorWriteProxy { … }; template <typename T> class Vector { … }; template <typename T> void Vector<T>::reverse() { … } template <typename T> void Vector<T>::append_array(const Vector<T> &p_other) { … } template <typename T> bool Vector<T>::push_back(T p_elem) { … } template <typename T> void Vector<T>::fill(T p_elem) { … } #endif // VECTOR_H