godot/thirdparty/misc/polypartition.h

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/* Copyright (c) 2011-2021 Ivan Fratric and contributors.                */
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#ifndef POLYPARTITION_H
#define POLYPARTITION_H

#include "core/math/vector2.h"
#include "core/templates/list.h"
#include "core/templates/rb_set.h"

tppl_float;

enum TPPLOrientation {};

enum TPPLVertexType {};

// 2D point structure.
TPPLPoint;

// Polygon implemented as an array of points with a "hole" flag.
class TPPLPoly {};

#ifdef TPPL_ALLOCATOR
typedef List<TPPLPoly, TPPL_ALLOCATOR(TPPLPoly)> TPPLPolyList;
#else
TPPLPolyList;
#endif

class TPPLPartition {};

#endif