godot/core/math/plane.h

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/*  plane.h                                                               */
/**************************************************************************/
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#ifndef PLANE_H
#define PLANE_H

#include "core/math/vector3.h"

class Variant;

struct [[nodiscard]] Plane {};

bool Plane::is_point_over(const Vector3 &p_point) const {}

real_t Plane::distance_to(const Vector3 &p_point) const {}

bool Plane::has_point(const Vector3 &p_point, real_t p_tolerance) const {}

Plane::Plane(const Vector3 &p_normal, real_t p_d) :{}

Plane::Plane(const Vector3 &p_normal, const Vector3 &p_point) :{}

Plane::Plane(const Vector3 &p_point1, const Vector3 &p_point2, const Vector3 &p_point3, ClockDirection p_dir) {}

bool Plane::operator==(const Plane &p_plane) const {}

bool Plane::operator!=(const Plane &p_plane) const {}

#endif // PLANE_H