/**************************************************************************/ /* callable.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef CALLABLE_H #define CALLABLE_H #include "core/object/object_id.h" #include "core/string/string_name.h" #include "core/templates/list.h" class Object; class Variant; class CallableCustom; // This is an abstraction of things that can be called. // It is used for signals and other cases where efficient calling of functions // is required. It is designed for the standard case (object and method) // but can be optimized or customized. // Enforce 16 bytes with `alignas` to avoid arch-specific alignment issues on x86 vs armv7. class Callable { … }; class CallableCustom { … }; // This is just a proxy object to object signals, its only // allocated on demand by/for scripting languages so it can // be put inside a Variant, but it is not // used by the engine itself. // Enforce 16 bytes with `alignas` to avoid arch-specific alignment issues on x86 vs armv7. class Signal { … }; struct CallableComparator { … }; #endif // CALLABLE_H