godot/core/templates/rb_map.h

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/*  rb_map.h                                                              */
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#ifndef RB_MAP_H
#define RB_MAP_H

#include "core/error/error_macros.h"
#include "core/os/memory.h"
#include "core/templates/pair.h"

// based on the very nice implementation of rb-trees by:
// https://web.archive.org/web/20120507164830/https://web.mit.edu/~emin/www/source_code/red_black_tree/index.html

template <typename K, typename V, typename C = Comparator<K>, typename A = DefaultAllocator>
class RBMap {};

#endif // RB_MAP_H