#ifndef OBJECT_H
#define OBJECT_H
#include "core/extension/gdextension_interface.h"
#include "core/object/message_queue.h"
#include "core/object/object_id.h"
#include "core/os/rw_lock.h"
#include "core/os/spin_lock.h"
#include "core/templates/hash_map.h"
#include "core/templates/hash_set.h"
#include "core/templates/list.h"
#include "core/templates/rb_map.h"
#include "core/templates/safe_refcount.h"
#include "core/variant/callable_bind.h"
#include "core/variant/variant.h"
template <typename T>
class TypedArray;
enum PropertyHint { … };
enum PropertyUsageFlags { … };
#define ADD_SIGNAL(m_signal) …
#define ADD_PROPERTY(m_property, m_setter, m_getter) …
#define ADD_PROPERTYI(m_property, m_setter, m_getter, m_index) …
#define ADD_PROPERTY_DEFAULT(m_property, m_default) …
#define ADD_GROUP(m_name, m_prefix) …
#define ADD_GROUP_INDENT(m_name, m_prefix, m_depth) …
#define ADD_SUBGROUP(m_name, m_prefix) …
#define ADD_SUBGROUP_INDENT(m_name, m_prefix, m_depth) …
#define ADD_LINKED_PROPERTY(m_property, m_linked_property) …
#define ADD_ARRAY_COUNT(m_label, m_count_property, m_count_property_setter, m_count_property_getter, m_prefix) …
#define ADD_ARRAY_COUNT_WITH_USAGE_FLAGS(m_label, m_count_property, m_count_property_setter, m_count_property_getter, m_prefix, m_property_usage_flags) …
#define ADD_ARRAY(m_array_path, m_prefix) …
#define MAKE_RESOURCE_TYPE_HINT(m_type) …
struct PropertyInfo { … };
TypedArray<Dictionary> convert_property_list(const List<PropertyInfo> *p_list);
enum MethodFlags { … };
struct MethodInfo { … };
class MethodBind;
class GDExtension;
struct ObjectGDExtension { … };
#define GDVIRTUAL_CALL(m_name, ...) …
#define GDVIRTUAL_CALL_PTR(m_obj, m_name, ...) …
#define GDVIRTUAL_REQUIRED_CALL(m_name, ...) …
#define GDVIRTUAL_REQUIRED_CALL_PTR(m_obj, m_name, ...) …
#ifdef DEBUG_METHODS_ENABLED
#define GDVIRTUAL_BIND(m_name, ...) …
#else
#define GDVIRTUAL_BIND …
#endif
#define GDVIRTUAL_IS_OVERRIDDEN(m_name) …
#define GDVIRTUAL_IS_OVERRIDDEN_PTR(m_obj, m_name) …
#define GDCLASS(m_class, m_inherits) …
#define OBJ_SAVE_TYPE(m_class) …
class ScriptInstance;
class Object { … };
bool predelete_handler(Object *p_object);
void postinitialize_handler(Object *p_object);
class ObjectDB { … };
#endif