godot/editor/export/lipo.cpp

/**************************************************************************/
/*  lipo.cpp                                                              */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "lipo.h"

bool LipO::is_lipo(const String &p_path) {}

bool LipO::create_file(const String &p_output_path, const Vector<String> &p_files) {}

bool LipO::create_file(const String &p_output_path, const Vector<String> &p_files, const Vector<Vector2i> &p_cputypes) {}

bool LipO::open_file(const String &p_path) {}

int LipO::get_arch_count() const {}

uint32_t LipO::get_arch_cputype(int p_index) const {}

uint32_t LipO::get_arch_cpusubtype(int p_index) const {}

bool LipO::extract_arch(int p_index, const String &p_path) {}

void LipO::close() {}

LipO::~LipO() {}