godot/editor/export/macho.cpp

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/*  macho.cpp                                                             */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "macho.h"

uint32_t MachO::seg_align(uint64_t p_vmaddr, uint32_t p_min, uint32_t p_max) {}

bool MachO::alloc_signature(uint64_t p_size) {}

bool MachO::is_macho(const String &p_path) {}

uint32_t MachO::get_filetype(const String &p_path) {}

bool MachO::open_file(const String &p_path) {}

uint64_t MachO::get_exe_base() {}

uint64_t MachO::get_exe_limit() {}

int32_t MachO::get_align() {}

uint32_t MachO::get_cputype() {}

uint32_t MachO::get_cpusubtype() {}

uint64_t MachO::get_size() {}

uint64_t MachO::get_signature_offset() {}

uint64_t MachO::get_code_limit() {}

uint64_t MachO::get_signature_size() {}

bool MachO::is_signed() {}

PackedByteArray MachO::get_cdhash_sha1() {}

PackedByteArray MachO::get_cdhash_sha256() {}

PackedByteArray MachO::get_requirements() {}

const Ref<FileAccess> MachO::get_file() const {}

Ref<FileAccess> MachO::get_file() {}

bool MachO::set_signature_size(uint64_t p_size) {}