/**************************************************************************/ /* image.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef IMAGE_H #define IMAGE_H #include "core/io/resource.h" #include "core/math/color.h" #include "core/math/rect2.h" /** * Image storage class. This is used to store an image in user memory, as well as * providing some basic methods for image manipulation. * Images can be loaded from a file, or registered into the Render object as textures. */ class Image; SavePNGFunc; SavePNGBufferFunc; SaveJPGFunc; SaveJPGBufferFunc; ImageMemLoadFunc; ScalableImageMemLoadFunc; SaveWebPFunc; SaveWebPBufferFunc; SaveEXRFunc; SaveEXRBufferFunc; class Image : public Resource { … }; VARIANT_ENUM_CAST(Image::Format) VARIANT_ENUM_CAST(Image::Interpolation) VARIANT_ENUM_CAST(Image::CompressMode) VARIANT_ENUM_CAST(Image::CompressSource) VARIANT_ENUM_CAST(Image::UsedChannels) VARIANT_ENUM_CAST(Image::AlphaMode) VARIANT_ENUM_CAST(Image::RoughnessChannel) VARIANT_ENUM_CAST(Image::ASTCFormat) #endif // IMAGE_H