#include "transform_3d.h"
#include "core/math/math_funcs.h"
#include "core/string/ustring.h"
void Transform3D::affine_invert() { … }
Transform3D Transform3D::affine_inverse() const { … }
void Transform3D::invert() { … }
Transform3D Transform3D::inverse() const { … }
void Transform3D::rotate(const Vector3 &p_axis, real_t p_angle) { … }
Transform3D Transform3D::rotated(const Vector3 &p_axis, real_t p_angle) const { … }
Transform3D Transform3D::rotated_local(const Vector3 &p_axis, real_t p_angle) const { … }
void Transform3D::rotate_basis(const Vector3 &p_axis, real_t p_angle) { … }
Transform3D Transform3D::looking_at(const Vector3 &p_target, const Vector3 &p_up, bool p_use_model_front) const { … }
void Transform3D::set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const Vector3 &p_up, bool p_use_model_front) { … }
Transform3D Transform3D::interpolate_with(const Transform3D &p_transform, real_t p_c) const { … }
void Transform3D::scale(const Vector3 &p_scale) { … }
Transform3D Transform3D::scaled(const Vector3 &p_scale) const { … }
Transform3D Transform3D::scaled_local(const Vector3 &p_scale) const { … }
void Transform3D::scale_basis(const Vector3 &p_scale) { … }
void Transform3D::translate_local(real_t p_tx, real_t p_ty, real_t p_tz) { … }
void Transform3D::translate_local(const Vector3 &p_translation) { … }
Transform3D Transform3D::translated(const Vector3 &p_translation) const { … }
Transform3D Transform3D::translated_local(const Vector3 &p_translation) const { … }
void Transform3D::orthonormalize() { … }
Transform3D Transform3D::orthonormalized() const { … }
void Transform3D::orthogonalize() { … }
Transform3D Transform3D::orthogonalized() const { … }
bool Transform3D::is_equal_approx(const Transform3D &p_transform) const { … }
bool Transform3D::is_finite() const { … }
bool Transform3D::operator==(const Transform3D &p_transform) const { … }
bool Transform3D::operator!=(const Transform3D &p_transform) const { … }
void Transform3D::operator*=(const Transform3D &p_transform) { … }
Transform3D Transform3D::operator*(const Transform3D &p_transform) const { … }
void Transform3D::operator*=(real_t p_val) { … }
Transform3D Transform3D::operator*(real_t p_val) const { … }
void Transform3D::operator/=(real_t p_val) { … }
Transform3D Transform3D::operator/(real_t p_val) const { … }
operator String()
Transform3D::Transform3D(const Basis &p_basis, const Vector3 &p_origin) : … { … }
Transform3D::Transform3D(const Vector3 &p_x, const Vector3 &p_y, const Vector3 &p_z, const Vector3 &p_origin) : … { … }
Transform3D::Transform3D(real_t p_xx, real_t p_xy, real_t p_xz, real_t p_yx, real_t p_yy, real_t p_yz, real_t p_zx, real_t p_zy, real_t p_zz, real_t p_ox, real_t p_oy, real_t p_oz) { … }