godot/core/math/transform_3d.cpp

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/*  transform_3d.cpp                                                      */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "transform_3d.h"

#include "core/math/math_funcs.h"
#include "core/string/ustring.h"

void Transform3D::affine_invert() {}

Transform3D Transform3D::affine_inverse() const {}

void Transform3D::invert() {}

Transform3D Transform3D::inverse() const {}

void Transform3D::rotate(const Vector3 &p_axis, real_t p_angle) {}

Transform3D Transform3D::rotated(const Vector3 &p_axis, real_t p_angle) const {}

Transform3D Transform3D::rotated_local(const Vector3 &p_axis, real_t p_angle) const {}

void Transform3D::rotate_basis(const Vector3 &p_axis, real_t p_angle) {}

Transform3D Transform3D::looking_at(const Vector3 &p_target, const Vector3 &p_up, bool p_use_model_front) const {}

void Transform3D::set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const Vector3 &p_up, bool p_use_model_front) {}

Transform3D Transform3D::interpolate_with(const Transform3D &p_transform, real_t p_c) const {}

void Transform3D::scale(const Vector3 &p_scale) {}

Transform3D Transform3D::scaled(const Vector3 &p_scale) const {}

Transform3D Transform3D::scaled_local(const Vector3 &p_scale) const {}

void Transform3D::scale_basis(const Vector3 &p_scale) {}

void Transform3D::translate_local(real_t p_tx, real_t p_ty, real_t p_tz) {}

void Transform3D::translate_local(const Vector3 &p_translation) {}

Transform3D Transform3D::translated(const Vector3 &p_translation) const {}

Transform3D Transform3D::translated_local(const Vector3 &p_translation) const {}

void Transform3D::orthonormalize() {}

Transform3D Transform3D::orthonormalized() const {}

void Transform3D::orthogonalize() {}

Transform3D Transform3D::orthogonalized() const {}

bool Transform3D::is_equal_approx(const Transform3D &p_transform) const {}

bool Transform3D::is_finite() const {}

bool Transform3D::operator==(const Transform3D &p_transform) const {}

bool Transform3D::operator!=(const Transform3D &p_transform) const {}

void Transform3D::operator*=(const Transform3D &p_transform) {}

Transform3D Transform3D::operator*(const Transform3D &p_transform) const {}

void Transform3D::operator*=(real_t p_val) {}

Transform3D Transform3D::operator*(real_t p_val) const {}

void Transform3D::operator/=(real_t p_val) {}

Transform3D Transform3D::operator/(real_t p_val) const {}

operator String()

Transform3D::Transform3D(const Basis &p_basis, const Vector3 &p_origin) :{}

Transform3D::Transform3D(const Vector3 &p_x, const Vector3 &p_y, const Vector3 &p_z, const Vector3 &p_origin) :{}

Transform3D::Transform3D(real_t p_xx, real_t p_xy, real_t p_xz, real_t p_yx, real_t p_yy, real_t p_yz, real_t p_zx, real_t p_zy, real_t p_zz, real_t p_ox, real_t p_oy, real_t p_oz) {}