godot/core/math/vector2i.cpp

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/*  vector2i.cpp                                                          */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "vector2i.h"

#include "core/math/vector2.h"
#include "core/string/ustring.h"

Vector2i Vector2i::clamp(const Vector2i &p_min, const Vector2i &p_max) const {}

Vector2i Vector2i::clampi(int32_t p_min, int32_t p_max) const {}

Vector2i Vector2i::snapped(const Vector2i &p_step) const {}

Vector2i Vector2i::snappedi(int32_t p_step) const {}

int64_t Vector2i::length_squared() const {}

double Vector2i::length() const {}

Vector2i Vector2i::operator+(const Vector2i &p_v) const {}

void Vector2i::operator+=(const Vector2i &p_v) {}

Vector2i Vector2i::operator-(const Vector2i &p_v) const {}

void Vector2i::operator-=(const Vector2i &p_v) {}

Vector2i Vector2i::operator*(const Vector2i &p_v1) const {}

Vector2i Vector2i::operator*(int32_t p_rvalue) const {}

void Vector2i::operator*=(int32_t p_rvalue) {}

Vector2i Vector2i::operator/(const Vector2i &p_v1) const {}

Vector2i Vector2i::operator/(int32_t p_rvalue) const {}

void Vector2i::operator/=(int32_t p_rvalue) {}

Vector2i Vector2i::operator%(const Vector2i &p_v1) const {}

Vector2i Vector2i::operator%(int32_t p_rvalue) const {}

void Vector2i::operator%=(int32_t p_rvalue) {}

Vector2i Vector2i::operator-() const {}

bool Vector2i::operator==(const Vector2i &p_vec2) const {}

bool Vector2i::operator!=(const Vector2i &p_vec2) const {}

operator String()

operator Vector2()