godot/core/io/file_access_pack.h

/**************************************************************************/
/*  file_access_pack.h                                                    */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#ifndef FILE_ACCESS_PACK_H
#define FILE_ACCESS_PACK_H

#include "core/io/dir_access.h"
#include "core/io/file_access.h"
#include "core/string/print_string.h"
#include "core/templates/hash_set.h"
#include "core/templates/list.h"
#include "core/templates/rb_map.h"

// Godot's packed file magic header ("GDPC" in ASCII).
#define PACK_HEADER_MAGIC
// The current packed file format version number.
#define PACK_FORMAT_VERSION

enum PackFlags {};

enum PackFileFlags {};

class PackSource;

class PackedData {};

class PackSource {};

class PackedSourcePCK : public PackSource {};

class FileAccessPack : public FileAccess {};

Ref<FileAccess> PackedData::try_open_path(const String &p_path) {}

bool PackedData::has_path(const String &p_path) {}

bool PackedData::has_directory(const String &p_path) {}

class DirAccessPack : public DirAccess {};

Ref<DirAccess> PackedData::try_open_directory(const String &p_path) {}

#endif // FILE_ACCESS_PACK_H