godot/core/io/remote_filesystem_client.cpp

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/*  remote_filesystem_client.cpp                                          */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "remote_filesystem_client.h"

#include "core/io/dir_access.h"
#include "core/io/file_access.h"
#include "core/io/stream_peer_tcp.h"
#include "core/string/string_builder.h"

#define FILESYSTEM_CACHE_VERSION
#define FILESYSTEM_PROTOCOL_VERSION
#define PASSWORD_LENGTH

#define FILES_SUBFOLDER
#define FILES_CACHE_FILE

Vector<RemoteFilesystemClient::FileCache> RemoteFilesystemClient::_load_cache_file() {}

Error RemoteFilesystemClient::_store_file(const String &p_path, const LocalVector<uint8_t> &p_file, uint64_t &modified_time) {}

Error RemoteFilesystemClient::_remove_file(const String &p_path) {}
Error RemoteFilesystemClient::_store_cache_file(const Vector<FileCache> &p_cache) {}

Error RemoteFilesystemClient::synchronize_with_server(const String &p_host, int p_port, const String &p_password, String &r_cache_path) {}

void RemoteFilesystemClient::_update_cache_path(String &r_cache_path) {}

Error RemoteFilesystemClient::_synchronize_with_server(const String &p_host, int p_port, const String &p_password, String &r_cache_path) {}