/**************************************************************************/ /* script_debugger.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "script_debugger.h" #include "core/debugger/engine_debugger.h" thread_local int ScriptDebugger::lines_left = …; thread_local int ScriptDebugger::depth = …; thread_local ScriptLanguage *ScriptDebugger::break_lang = …; thread_local Vector<ScriptDebugger::StackInfo> ScriptDebugger::error_stack_info; void ScriptDebugger::set_lines_left(int p_left) { … } void ScriptDebugger::set_depth(int p_depth) { … } void ScriptDebugger::insert_breakpoint(int p_line, const StringName &p_source) { … } void ScriptDebugger::remove_breakpoint(int p_line, const StringName &p_source) { … } String ScriptDebugger::breakpoint_find_source(const String &p_source) const { … } void ScriptDebugger::clear_breakpoints() { … } void ScriptDebugger::set_skip_breakpoints(bool p_skip_breakpoints) { … } bool ScriptDebugger::is_skipping_breakpoints() { … } void ScriptDebugger::debug(ScriptLanguage *p_lang, bool p_can_continue, bool p_is_error_breakpoint) { … } void ScriptDebugger::send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, bool p_editor_notify, ErrorHandlerType p_type, const Vector<StackInfo> &p_stack_info) { … } Vector<ScriptLanguage::StackInfo> ScriptDebugger::get_error_stack_info() const { … } ScriptLanguage *ScriptDebugger::get_break_language() const { … }